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Home: 3ds Max SDK Programmer's Guide and Reference
Objects Flowing through the Pipeline
Objects Flowing through the Pipeline
Objects without Geometry in the Pipeline
3ds Max SDK Programmer's Guide
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3ds Max SDK Features
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Modeling
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Geometry Pipeline System
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Objects Flowing through the Pipeline
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Primitive Pipeline Objects
The following 3ds Max objects are designed to flow down the pipeline:
TriObject
- Identified by
triObjectClassID
.
PatchObject
- Identified by
patchObjectClassID
.
SplineShape
- Identified by
splineObjectClassID
.
NURBSObject
- Identified by
EDITABLE_SURF_CLASS_ID
.
Mappable Objects
- Identified by
mapObjectClassID
.
Deformable Objects
- Identified by
defObjectClassID
.