Defines |
|
#define | TRAVERSE_LOWFILTSHADOWS (1<<0) |
This is a simple filtering where the system
samples a point in the shadow map and then some of the neighboring
points. |
|
#define | TRAVERSE_HIFILTSHADOWS (1<<1) |
This is a higher resolution sampling.
|
|
#define | TRAVERSE_USESAMPLESIZE (1<<2) |
This produces the highest quality. |
#define TRAVERSE_LOWFILTSHADOWS (1<<0) |
This is a simple filtering where the system samples a point in the shadow map and then some of the neighboring points.
This corresponds to 'Medium' in the Volume Light user interface (a value of 0 for flags is 'Low' -- just sampling the shadow map with no filtering at all).
#define TRAVERSE_HIFILTSHADOWS (1<<1) |
This is a higher resolution sampling.
This corresponds to 'High' in the Volume Light user interface.