Files |
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file | CreatedChannelLinker.h [code] |
file | IChannelContainer.h [code] |
An interface to manage channels in ParticleContainer. |
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file | IICEFlowFileBirthSetup.h [code] |
file | IICEFlowParticleFactory.h [code] |
file | IICEFlowShapeControl.h [code] |
file | IMXSParticleContainer.h [code] |
An interface class to maxscript version of ParticleContainer. |
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file | IParticleChannel.h [code] |
Channel-generic interfaces IParticleChannel This is a part of every particle channel. |
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file | IParticleChannelAcceleration.h [code] |
Channel-specific interface for ParticleChannelAcceleration Acceleration is stored in absolute world coordianates The acceleration is in units per tick The channel is a wrap around ParticleChannelPoint3 The acceleration values are set to zero (Point3::Origin) after each integration step. |
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file | IParticleChannelAmount.h [code] |
Channel-generic interfaces ParticleChannelAmount This is a part of every particle channel and particle container ParticleChannelAmount is a two-part interface: for read (R) and write (W) |
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file | IParticleChannelAngAxis.h [code] |
Channel-generic interfaces for particle channels that store angle/axis data. |
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file | IParticleChannelBirthTime.h [code] |
Channel-specific interfaces for ParticleChannelBirthTime The channel is used to store time of birth for a particle The channel is a wrap around ParticleChannelPTV. |
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file | IParticleChannelBool.h [code] |
Channel-generic interfaces for particle channels that store bool data. |
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file | IParticleChannelDeathTime.h [code] |
Channel-specific interfaces for ParticleChannelDeathTime The channel is used to store time of death for a particle The channel is a wrap around ParticleChannelPTV. |
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file | IParticleChannelEventStart.h [code] |
Channel-specific interfaces for ParticleChannelEventStart The channel is used to store a moment of entering current Event The channel is a wrap around ParticleChannelPTV. |
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file | IParticleChannelExt.h [code] |
Channel-generic interfaces ParticleChannelExt This is a part of a particle channel that has extended interface for advanced funtionality. |
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file | IParticleChannelFloat.h [code] |
Channel-generic interfaces for particle channels that store float data. |
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file | IParticleChannelID.h [code] |
Channel-specific interfaces for ParticleChannelID. |
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file | IParticleChannelINode.h [code] |
Channel-generic interfaces for particle channels that store pointers on INode objects. |
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file | IParticleChannelInt.h [code] |
Channel-generic interfaces for particle channels that store int data. |
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file | IParticleChannelLifespan.h [code] |
Channel-specific interfaces for ParticleChannelLifespan. |
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file | IParticleChannelMap.h [code] |
Channel-generic interface for particle channels that store data in "map" form A map consists of Tab<UVVert> and Tab<TVFace> information. |
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file | IParticleChannelMaterialIndex.h [code] |
Channel-specific interfaces for ParticleChannelMaterialIndex The channel is used to store material index information The channel is a wrap around ParticleChannelInt If the channel is present in the particle container then the index information overrides any material index information in mesh channel with one exception: if index value is -1 then the mesh channel information is kept intact. |
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file | IParticleChannelMatrix3.h [code] |
Channel-generic interfaces for particle channels that store matrix data. |
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file | IParticleChannelMesh.h [code] |
Channel-generic interface for particle channels that store data in "mesh" form The channel can be local (each particle has its own mesh) global (all particles have the same mesh) and shared (particles are sharing a limited set of meshes) |
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file | IParticleChannelMeshMap.h [code] |
Channel-generic interface for particle channels that store data in "mesh map" form The channel store a set of MeshMapChannels. |
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file | IParticleChannelMXSFloat.h [code] |
Channel-specific interface for ParticleChannelMXSFloat The channel stores float value for script operators/tests The channel is a wrap around ParticleChannelFloat. |
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file | IParticleChannelMXSInteger.h [code] |
Channel-specific interface for ParticleChannelMXSInteger The channel stores integer value for script operators/tests The channel is a wrap around ParticleChannelInt. |
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file | IParticleChannelMXSMatrix.h [code] |
Channel-specific interface for ParticleChannelMXSMatrix The channel stores Matrix3 value for script operators/tests The channel is a wrap around ParticleChannelMatrix3. |
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file | IParticleChannelMXSVector.h [code] |
Channel-specific interface for ParticleChannelMXSVector The channel stores Point3 value for script operators/tests The channel is a wrap around ParticleChannelPoint3. |
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file | IParticleChannelNew.h [code] |
Channel-specific interfaces for ParticleChannelNew. |
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file | IParticleChannelOrientation.h [code] |
Channel-specific interface for ParticleChannelOrientation Particle orientation is stored in quaternion form The channel is a wrap around ParticleChannelQuat. |
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file | IParticleChannelPoint3.h [code] |
Channel-generic interfaces for particle channels that store 3D vector data. |
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file | IParticleChannelPosition.h [code] |
Channel-specific interface for ParticleChannelPosition Particle position is stored in absolute world coordianates The channel is a wrap around ParticleChannelPoint3. |
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file | IParticleChannelPTV.h [code] |
Channel-generic interfaces for particle channels that keep time data. |
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file | IParticleChannelQuat.h [code] |
Channel-generic interfaces for particle channels that store quaternion data. |
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file | IParticleChannels.h [code] |
Collection of headers of all particle channels. |
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file | IParticleChannelScale.h [code] |
Channel-specific interface for ParticleChannelScale The channel stores scaling factor for each particle as Point3 value. |
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file | IParticleChannelSelection.h [code] |
Channel-specific interfaces for ParticleChannelSelection The channel is used to track selection status of particles The channel is a wrap around ParticleChannelBool. |
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file | IParticleChannelShape.h [code] |
Channel-specific interfaces for ParticleChannelShape The channel is used to store particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelMesh. |
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file | IParticleChannelShapeTexture.h [code] |
Channel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap. |
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file | IParticleChannelSpeed.h [code] |
Channel-specific interface for ParticleChannelSpeed. |
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file | IParticleChannelSpin.h [code] |
Channel-specific interface for ParticleChannelSpin. |
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file | IParticleChannelTabTVFace.h [code] |
Channel-generic interface for particle channels that store data in Tab<TVFace> form The channel can be local (each particle has its own Tab<TVFace>) global (all particles have the same Tab<TVFace>) and shared (particles are sharing a limited set of Tab<TVFace>) |
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file | IParticleChannelTabUVVert.h [code] |
Channel-generic interface for particle channels that store data in Tab<UVVert> form The channel can be local (each particle has its own Tab<UVVert>) global (all particles have the same Tab<UVVert>) and shared (particles are sharing a limited set of Tab<UVVert>) |
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file | IParticleChannelTime.h [code] |
Channel-specific interfaces for ParticleChannelTime. |
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file | IParticleChannelTrueFalseIterator.h [code] |
file | IParticleChannelVoid.h [code] |
Channel-generic interfaces for particle channels that store generic pointers. |
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file | IParticleContainer.h [code] |
An interface class to ParticleContainer. |
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file | IParticleGroup.h [code] |
Interface for ParticleGroup object. |
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file | IPFAction.h [code] |
Action-generic interface IPFAction. |
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file | IPFActionList.h [code] |
Interface for PF ActionList An ActionList is a list of actions combined together to control properties of group of particles PF System also implements this interface to keep track of all global Actions for the particle system. |
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file | IPFActionListPool.h [code] |
The interface and a method are used to access a list of all ActionList objects in the current scene. |
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file | IPFActionListSet.h [code] |
Interface for PF ActionList Set It's a set of ActionLists. |
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file | IPFActionState.h [code] |
Action-generic interface IPFActionState for action state. |
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file | IPFArrow.h [code] |
Interface for PF Arrow Directs particles from Test to the next ActionList Part of public SDK. |
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file | IPFIntegrator.h [code] |
Interface for time-integrating PF Operator PF has a default implementation of such interface The interface is used to "advance" particles in time according to some rules. |
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file | IPFOperator.h [code] |
Operator-generic interface IPFOperator This is a part of every PF Operator. |
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file | IPFRender.h [code] |
Render related interface for an Operator. |
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file | IPFSystem.h [code] |
Interface for Event-Driven Particle System. |
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file | IPFSystemPool.h [code] |
The interface and a method are used to access a list of all PF particle systems in the current scene. |
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file | IPFTest.h [code] |
Test-generic interface IPFTest. |
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file | IPFViewport.h [code] |
Viewport related interface for an Operator If an Operator has a Viewport interface then the Operator is called to draw particles in the current ActionList. |
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file | IPViewItem.h [code] |
Interface for PViewItem. |
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file | IPViewItemCreator.h [code] |
Interface for PViewItemCreator. |
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file | IPViewManager.h [code] |
Interface for ParticleView manager and an access method to get the PViewManager from the scene. |
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file | OneClickCreateCallBack.h [code] |
MouseCreateCallBack for objects that doesn't have 3D attributes and therefore could be created with just one click. |
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file | ParticleChannelMask.h [code] |
An interface for ParticleChannelMask. |
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file | PFActionStateDesc.h [code] |
Class Descriptor for PF ActionState objects (declaration) |
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file | PFClassIDs.h [code] |
Class and SubClass IDs for PF objects and actions. |
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file | PFExport.h [code] |
defines preprocessor switch for PF.dll and client application |
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file | PFMessages.h [code] |
list of REFMSG_USER type messages for PF communications |
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file | PFSimpleAction.h [code] |
PF SimpleAction (abstract class) header Features that are common for a simplest form of PF Action. |
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file | PFSimpleActionState.h [code] |
Implementation of ActionState that has only a single random generator. |
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file | PFSimpleOperator.h [code] |
PF SimpleOperator (abstract class) header Features that are common for a simplest form of PF Operator. |
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file | PFSimpleTest.h [code] |
PF SimpleTest (abstract class) header. |
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file | PreciseTimeValue.h [code] |
Class definitions for PreciseTimeValue. |
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file | RandObjLinker.h [code] |
Class definitions for RandObjLinker RandObjLinker links (creates) a RandGenerator for each supplied Object (usually its a particle system). |