An interface for ParticleChannelMask. More...
Go to the source code of this file.
Classes |
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class | ParticleChannelMask |
Enumerations |
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enum | PCU_genericChannelIndex
{ PCG_float = 1<<0, PCG_int = 1<<1, PCG_Point3 = 1<<3, PCG_bool = 1<<4, PCG_PTV = 1<<7, PCG_INode = 1<<9, PCG_Matrix3 = 1<<10, PCG_void = 1<<11, PCG_AngAxis = 1<<13, PCG_Quat = 1<<14, PCG_Mesh = 1<<17, PCG_TabUVVert = 1<<20, PCG_TabTVFace = 1<<21, PCG_Map = 1<<22, PCG_MeshMap = 1<<23 } |
enum | PCU_channelIndex
{ PCU_Undefined = 0, PCU_Amount = 1<<0, PCU_New = 1<<1, PCU_ID = 1<<2, PCU_Time = 1<<3, PCU_BirthTime = 1<<4, PCU_EventStart = 1<<5, PCU_Position = 1<<6, PCU_Speed = 1<<7, PCU_Acceleration = 1<<8, PCU_Orientation = 1<<9, PCU_Spin = 1<<10, PCU_Scale = 1<<11, PCU_Shape = 1<<12, PCU_ShapeTexture = 1<<16, PCU_MtlIndex = 1<<18, PCU_Selection = 1<<19, PCU_MXSInteger = 1<<20, PCU_MXSFloat = 1<<21, PCU_MXSVector = 1<<22, PCU_MXSMatrix = 1<<23, PCU_DeathTime = 1<<24, PCU_Lifespan = 1<<25 } |
An interface for ParticleChannelMask.
The interface is used by Operators/Elements to define what channels are read/write. The class is implemented by system.
Definition in file ParticleChannelMask.h.
PCG_float | |
PCG_int | |
PCG_Point3 | |
PCG_bool | |
PCG_PTV | |
PCG_INode | |
PCG_Matrix3 | |
PCG_void | |
PCG_AngAxis | |
PCG_Quat | |
PCG_Mesh | |
PCG_TabUVVert | |
PCG_TabTVFace | |
PCG_Map | |
PCG_MeshMap |
Definition at line 25 of file ParticleChannelMask.h.
{ PCG_float= 1<<0, PCG_int= 1<<1, // PCG_RGBA= 1<<2, PCG_Point3= 1<<3, PCG_bool= 1<<4, // PCG_String= 1<<5, // PCG_TimeValue= 1<<6, PCG_PTV= 1<<7, // Precise Time Value // PCG_TexMap= 1<<8, PCG_INode= 1<<9, PCG_Matrix3= 1<<10, PCG_void= 1<<11, // PCG_Interval= 1<<12, PCG_AngAxis= 1<<13, PCG_Quat= 1<<14, // PCG_Point2= 1<<15, // PCG_BitArray= 1<<16, PCG_Mesh= 1<<17, // PCG_TabPoint3= 1<<18, // PCG_TabFace= 1<<19 PCG_TabUVVert= 1<<20, PCG_TabTVFace= 1<<21, PCG_Map= 1<<22, PCG_MeshMap= 1<<23 };
enum PCU_channelIndex |
Definition at line 56 of file ParticleChannelMask.h.
{ PCU_Undefined= 0, PCU_Amount= 1<<0, // fictional channel to indicate that Operator changes number of particles PCU_New= 1<<1, // channel to trace newly born/entered particles PCU_ID= 1<<2, // channel to keep particleID=(index,born) PCU_Time= 1<<3, // current valid time for a particle (PCG_PTV) PCU_BirthTime= 1<<4, // time when particle was born (PCG_PTV) PCU_EventStart= 1<<5, // time when particle entered the current event (PCG_PTV) PCU_Position= 1<<6, // particle position (PCG_Point3) PCU_Speed= 1<<7, // particle speed (PCG_Point3) PCU_Acceleration= 1<<8, // particle acceleration (PCG_Point3) PCU_Orientation= 1<<9, // 3D orientation of a particle (PCG_Quad) PCU_Spin= 1<<10, // angular velocity of a particle (PCG_AngAxis) PCU_Scale= 1<<11, // scaling factor for particle (Point3: x, y, z axes) PCU_Shape= 1<<12, // shape as a whole mesh (PCG_Mesh) // PCU_ShapeTopology= 1<<13, // topology data (Tab<Face>) // PCU_ShapeGeometry= 1<<14, // geometry data (Tab<Point3>) // PCU_ShapeNormals= 1<<15, // normals data PCU_ShapeTexture= 1<<16, // texture coordinate data // PCU_Mass= 1<<17, // particle mass PCU_MtlIndex= 1<<18, // material index for particles PCU_Selection= 1<<19, // selection status PCU_MXSInteger= 1<<20, // maxscript integer value PCU_MXSFloat= 1<<21, // maxscript float value PCU_MXSVector= 1<<22, // maxscript Point3 value PCU_MXSMatrix= 1<<23, // maxscript Matrix3 value PCU_DeathTime= 1<<24, // time when particle is expected to die (PCG_PTV) PCU_Lifespan= 1<<25 // lifespan of a particle };