Action-generic interface IPFActionState for action state. More...
#include "..\ifnpub.h"
Go to the source code of this file.
Classes |
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class | IPFActionState |
Defines |
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#define | PFACTIONSTATE_INTERFACE Interface_ID(0x23a31c4e, 0x6a2b2c68) |
#define | GetPFActionStateInterface(obj) (IPFActionState*)(obj->GetInterface(PFACTIONSTATE_INTERFACE)) |
Action-generic interface IPFActionState for action state.
An action may have history-dependent parameters that need to be restored if the state of the whole particle system needs to be saved/restored. For example, random generator that is used by an action, is a history-dependent item. An action may have several action states at the same time, each of them reflecting a state for a specific particle container.
Definition in file IPFActionState.h.
#define PFACTIONSTATE_INTERFACE Interface_ID(0x23a31c4e, 0x6a2b2c68) |
Definition at line 25 of file IPFActionState.h.
#define GetPFActionStateInterface | ( | obj | ) | (IPFActionState*)(obj->GetInterface(PFACTIONSTATE_INTERFACE)) |
Definition at line 27 of file IPFActionState.h.