#include <mxsPlugin.h>
Public Member Functions |
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MSModifierXtnd (MSPluginClass *pc, BOOL loading) | |
~MSModifierXtnd () | |
void | DeleteThis () |
ReferenceTarget * | get_delegate () |
void | GetClassName (MSTR &s) |
Retrieves the name of the plugin class.
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Class_ID | ClassID () |
Retrieves a constant that uniquely
identifies the plugin class. |
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SClass_ID | SuperClassID () |
Retrieves a constant representing the type
of the plugin. |
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void | FreeCaches () |
int | NumSubs () |
Animatable * | SubAnim (int i) |
MSTR | SubAnimName (int i) |
int | NumParamBlocks () |
IParamBlock2 * | GetParamBlock (int i) |
IParamBlock2 * | GetParamBlockByID (BlockID id) |
void * | GetInterface (ULONG id) |
Inherited from Animatable. |
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int | NumRefs () |
Returns the total number of references this
ReferenceMaker can hold. |
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RefTargetHandle | GetReference (int i) |
Returns the 'i-th' reference. |
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RefTargetHandle | Clone (RemapDir &remap) |
This method is used by 3ds Max to clone an
object. |
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MCHAR * | GetObjectName () |
void | BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev) |
void | EndEditParams (IObjParam *ip, ULONG flags, Animatable *next) |
int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt) |
This method is called to determine if the
specified screen point intersects the item. |
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int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags) |
This is called by the system to have the
item display itself (perform a quick render in viewport, using the
current TM). |
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void | SetExtendedDisplay (int flags) |
This method is used for storing
mode-dependent display attributes. |
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void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This method returns the world space bounding
box for Objects (see below for the Sub-object gizmo or Modifiers
gizmo version). |
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void | GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This is the object space bounding box, the
box in the object's local coordinates. |
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void | Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt) |
Checks the point passed for a snap and
updates the SnapInfo
structure. |
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CreateMouseCallBack * | GetCreateMouseCallBack () |
This method allows the system to retrieve a
callback object used in creating an object in the 3D viewports.
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BOOL | ChangeTopology () |
This method asks the question of an object
or modifier "Do you change topology"? An object or modifier returns
TRUE if it is capable of changing topology when its parameters are
being edited; otherwise FALSE. |
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void | Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in
should respond by moving its selected sub-object components.
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void | Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in
should respond by rotating its selected sub-object components.
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void | Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in
should respond by scaling its selected sub-object components.
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void | TransformStart (TimeValue t) |
This method is called before the first
Move(),
Rotate() or
Scale() call and before a hold is in effect. |
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void | TransformHoldingStart (TimeValue t) |
This method is called before the first
Move(),
Rotate() or
Scale() call and after a hold is in effect. |
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void | TransformHoldingFinish (TimeValue t) |
This method is called after the user has
completed the
Move(),
Rotate() or
Scale() operation and before the undo object has been accepted.
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void | TransformFinish (TimeValue t) |
This method is called after the user has
completed the
Move(),
Rotate() or
Scale() operation and the undo object has been accepted.
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void | TransformCancel (TimeValue t) |
This method is called when the transform
operation is canceled by a right-click and the undo has been
canceled. |
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int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc) |
This method is used in modifier gizmo hit
testing. |
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int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc) |
When this method is called the plug-in
should respond by performing a quick render of the modifier gizmo
in viewport using the current TM. |
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void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box, ModContext *mc) |
This method computes the world space
bounding box of the modifier gizmo (or any object that when in
sub-object mode has a gizmo). |
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void | CloneSelSubComponents (TimeValue t) |
This method is called to make a copy of the
selected sub-object components of the item. |
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void | AcceptCloneSelSubComponents (TimeValue t) |
This method is called when the user mouses
up after shift-cloning a sub-object selection. |
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void | SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE) |
This method is called to change the
selection state of the component identified by hitRec. |
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void | ClearSelection (int selLevel) |
This method is called to clear the selection
for the given sub-object level. |
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void | SelectAll (int selLevel) |
This method is called to select every
element of the given sub-object level. |
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void | InvertSelection (int selLevel) |
This method is called to invert the
specified sub-object level. |
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int | SubObjectIndex (HitRecord *hitRec) |
Returns the index of the sub-object element
identified by the
HitRecord hitRec. |
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void | ActivateSubobjSel (int level, XFormModes &modes) |
When the user changes the selection of the
sub-object drop down, this method is called to notify the plug-in.
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BOOL | SupportsNamedSubSels () |
An object that supports sub-object selection
can choose to support named sub object selection sets. |
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void | ActivateSubSelSet (MSTR &setName) |
When the user chooses a name from the drop
down list this method is called. |
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void | NewSetFromCurSel (MSTR &setName) |
If the user types a new name into the named
selection set drop down then this method is called. |
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void | RemoveSubSelSet (MSTR &setName) |
If the user selects a set from the drop down
and then chooses Remove Named Selections from the Edit menu this
method is called. |
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void | SetupNamedSelDropDown () |
To support the Edit Named Selections dialog,
plug-ins must implement this method. |
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int | NumNamedSelSets () |
To support the Edit Named Selections dialog,
plug-ins must implement this method. |
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MSTR | GetNamedSelSetName (int i) |
To support the Edit Named Selections dialog,
plug-ins must implement this method. |
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void | SetNamedSelSetName (int i, MSTR &newName) |
To support the Edit Named Selections dialog,
plug-ins must implement this method. |
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void | NewSetByOperator (MSTR &newName, Tab< int > &sets, int op) |
To support the Edit Named Selections dialog,
plug-ins must implement this method. |
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void | GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection
level, the system needs to get the reference coordinate system
definition from the current modifier being edited so that it can
display the axis. |
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void | GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection
level, the system needs to get the reference coordinate system
definition from the current modifier being edited so that it can
display the axis. |
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BOOL | HasUVW () |
It is called to find out if the object is
has UVW coordinates. |
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BOOL | HasUVW (int mapChannel) |
It is called to find out if the object is
has UVW coordinates for the specified mapping channel. |
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void | SetGenUVW (BOOL sw) |
This method is called to change the state of
its Generate UVW boolean. |
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void | SetGenUVW (int mapChannel, BOOL sw) |
This method is called to change the state of
its Generate UVW boolean for the specified mapping channel.
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void | ShowEndResultChanged (BOOL showEndResult) |
This method notifies the BaseObject
that the end result display has been switched (the "Show End
Result" button has been toggled). |
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Interval | LocalValidity (TimeValue t) |
This method returns the validity interval of
a modifier. |
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ChannelMask | ChannelsUsed () |
These are channels that the modifier needs
in order to perform its modification. |
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ChannelMask | ChannelsChanged () |
These are the channels that the modifier
actually modifies. |
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void | NotifyInputChanged (Interval changeInt, PartID partID, RefMessage message, ModContext *mc) |
This method is called when an item in the
modifier stack before this modifier sends a
REFMSG_CHANGE message via NotifyDependents().
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void | ModifyObject (TimeValue t, ModContext &mc, ObjectState *os, INode *node) |
This is the method that actually modifies
the input object. |
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BOOL | DependOnTopology (ModContext &mc) |
Modifiers that place a dependency on
topology should return TRUE for this method. |
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Class_ID | InputType () |
This is the type of object that the modifier
knows how to modify. |
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IOResult | SaveLocalData (ISave *isave, LocalModData *ld) |
When a 3ds Max file is being saved, this
method is called so that the modifier can save the localData
structure that is hung off each
ModContext. |
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IOResult | LoadLocalData (ILoad *iload, LocalModData **pld) |
When a 3ds Max file is being loaded, this
method is called so that the modifier can load the LocalModData
structure that is hung off each
ModContext. |
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Public Attributes |
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Modifier * | delegate |
Protected Member Functions |
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virtual void | SetReference (int i, RefTargetHandle rtarg) |
Stores a
ReferenceTarget as its 'i-th' reference`. |
MSModifierXtnd | ( | MSPluginClass * | pc, |
BOOL | loading | ||
) |
~MSModifierXtnd | ( | ) | [inline] |
{ DeleteAllRefsFromMe(); }
void DeleteThis | ( | ) | [inline] |
ReferenceTarget* get_delegate | ( | ) | [inline, virtual] |
void GetClassName | ( | MSTR & | s | ) | [inline, virtual] |
Retrieves the name of the plugin class.
This name is usually used internally for debugging purposes. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.
s | Reference to a string filled in with the name of the plugin class |
Reimplemented from MSPluginModifier.
Class_ID ClassID | ( | ) | [inline, virtual] |
Retrieves a constant that uniquely identifies the plugin class.
This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.
Reimplemented from MSPluginModifier.
{ return pc->class_id; }
SClass_ID SuperClassID | ( | ) | [inline, virtual] |
Retrieves a constant representing the type of the plugin.
Reimplemented from MSPluginModifier.
{ return pc->sclass_id; }
void FreeCaches | ( | ) | [inline, virtual] |
Reimplemented from MSPluginModifier.
{ delegate->FreeCaches(); }
int NumSubs | ( | ) | [inline, virtual] |
Reimplemented from MSPluginModifier.
Animatable* SubAnim | ( | int | i | ) | [inline, virtual] |
i | This is the index of the sub-anim to return. |
Reimplemented from MSPluginModifier.
MSTR SubAnimName | ( | int | i | ) | [inline, virtual] |
i | The index of the parameter name to return |
Reimplemented from MSPluginModifier.
{ if (i == 0) return delegate->GetObjectName(); else return pblocks[i-1]->GetLocalName(); }
int NumParamBlocks | ( | ) | [inline, virtual] |
Reimplemented from MSPluginModifier.
IParamBlock2* GetParamBlock | ( | int | i | ) | [inline, virtual] |
i | The zero based index of the ParamBlock2 to return. |
Reimplemented from MSPluginModifier.
{ return pblocks[i]; }
IParamBlock2* GetParamBlockByID | ( | BlockID | id | ) | [inline] |
Reimplemented from MSPluginModifier.
{ return MSPlugin::GetParamBlockByID(id); }
void* GetInterface | ( | ULONG | id | ) | [inline, virtual] |
Inherited from Animatable.
Returns a pointer to the interface.
id | - The id of the interface. |
Reimplemented from MSPluginModifier.
{ if (id == I_MAXSCRIPTPLUGIN) return (MSPlugin*)this; else return MSPluginModifier::GetInterface(id); }
int NumRefs | ( | ) | [virtual] |
Returns the total number of references this ReferenceMaker can hold.
The plugin implements this method to indicate the total number of of references it can make. This includes all references whether they are NULL (inactive) or non-NULL (active) at the time when this method is called. A plugin can hold a variable number of references, thus the return value of this method is not to be cached and reused by client code.
Reimplemented from MSPluginModifier.
RefTargetHandle GetReference | ( | int | i | ) | [virtual] |
Returns the 'i-th' reference.
The plugin implements this method to return its 'i-th' reference. The plug-in simply keeps track of its references using an integer index for each one. This method is normally called by the system.
i | - The index of the reference to retrieve. Valid values are from 0 to NumRefs()-1. |
Reimplemented from MSPluginModifier.
virtual void SetReference | ( | int | i, |
RefTargetHandle | rtarg | ||
) | [protected, virtual] |
Stores a ReferenceTarget as its 'i-th' reference`.
The plugin implements this method to store the reference handle passed to it as its 'i-th' reference. In its implementation of this method, the plugin should simply assign the reference handle passed in as a parameter to the member variable that holds the 'i-th' reference. Other reference handling methods such as ReferenceMaker::DeleteReference(), or ReferenceMaker::ReplaceReference() should not be called from within this method. The plugin itself or other plugins should not call this method directly. The system will call this method when a new reference is created or an existing one is replaced by calling ReferenceMaker::ReplaceReference().
i | - The index of the reference to store. Valid values are from 0 to NumRefs()-1. |
rtarg | - The reference handle to store. |
Reimplemented from MSPluginModifier.
RefTargetHandle Clone | ( | RemapDir & | remap | ) | [virtual] |
This method is used by 3ds Max to clone an object.
class MyDerivedPlugin : public MyBasePlugin { const int MY_REFERENCE = 1; ReferenceTarget* Clone(RemapDir& remap) { ReferenceTarget* result = new MyDerivedPlugin(); BaseClone(this, result, remap); return result; } void BaseClone(ReferenceTarget* from, ReferenceTarget* to, RemapDir& remap) { if (!to || !from || from == to) return; MyBasePlugin::BaseClone(from, to, remap); to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE))); } };
This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations
remap | - A RemapDir instance used for remapping references during a Clone. |
Reimplemented from MSPluginModifier.
MCHAR* GetObjectName | ( | ) | [inline, virtual] |
Reimplemented from MSPluginModifier.
{ return pc->class_name->to_string(); }
void BeginEditParams | ( | IObjParam * | ip, |
ULONG | flags, | ||
Animatable * | prev | ||
) | [virtual] |
ip | Interface pointer. The developer can use it to call methods such as AddRollupPage(). Note that this pointer is only valid between BeginEditParams() and EndEditParams(). It should not be used outside this interval. |
flags | Describe which branch of the command panel or dialog the item
is being edited in. The following are possible values: BEGIN_EDIT_CREATE Indicates an item is being edited in the create branch. BEGIN_EDIT_MOTION Indicates a controller is being edited in the motion branch. BEGIN_EDIT_HIERARCHY Indicates a controller is being edited in the Pivot subtask of the hierarchy branch. BEGIN_EDIT_IK Indicates a controller is being edited in the IK subtask of the hierarchy branch. BEGIN_EDIT_LINKINFO Indicates a controller is being edited in the Link Info subtask of the hierarchy branch. |
prev | Pointer to an Animatable object. This parameter may be used in the motion and hierarchy branches of the command panel. This pointer allows a plug-in to look at the ClassID of the previous item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel, but simply update the values displayed in the UI fields. This prevents the UI from 'flickering' when the current item begins its edit. For example, if you are in the motion branch and are looking at an item's PRS controller values, and then select another item that is displayed with a PRS controller, the UI will not change - only the values displayed in the fields will change. If however you selected a target camera that has a lookat controller (not a PRS controller) the UI will change because a different set of parameters need to be displayed. Note that for items that are edited in the modifier branch this field can be ignored. |
Reimplemented from MSPluginModifier.
void EndEditParams | ( | IObjParam * | ip, |
ULONG | flags, | ||
Animatable * | next | ||
) | [virtual] |
ip | An interface pointer. The developer may use the interface
pointer to call methods such as DeleteRollupPage(). |
flags | The following flag may be set: END_EDIT_REMOVEUI If TRUE, the item's user interface should be removed. |
next | Animatable pointer. Can be used in the motion and hierarchy branches of the command panel. It allows a plug-in to look at the ClassID of the next item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel. Note that for items that are edited in the modifier branch this field can be ignored. |
Reimplemented from MSPluginModifier.
int HitTest | ( | TimeValue | t, |
INode * | inode, | ||
int | type, | ||
int | crossing, | ||
int | flags, | ||
IPoint2 * | p, | ||
ViewExp * | vpt | ||
) | [inline, virtual] |
This method is called to determine if the specified screen point intersects the item.
The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from MSPluginModifier.
This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM).
Note: For this method to be called the object's validity interval must be invalid at the specified time t. If the interval is valid, the system may not call this method since it thinks the display is already valid.
t | The time to display the object. |
inode | The node to display. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
Reimplemented from MSPluginModifier.
void SetExtendedDisplay | ( | int | flags | ) | [inline, virtual] |
This method is used for storing mode-dependent display attributes.
Before an object's Display() method is called, the appropriate bits of the extended display flag variable are set and this method is called. After that, the Display() method is called. If the object must display itself differently based on the settings of the extended display bit fields, then the object must save the flags passed into the this method. Otherwise, there is no need for the object to store the flags.
flags | The flags to store. |
Reimplemented from BaseObject.
{ delegate->SetExtendedDisplay( flags); } // for setting mode-dependent display attributes
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).
The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.
t | The time to compute the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that can be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from MSPluginModifier.
{ delegate->GetWorldBoundBox(t, inode, vpt, box); }
This is the object space bounding box, the box in the object's local coordinates.
The system expects that requesting the object space bounding box will be fast.
t | The time to retrieve the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that may be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from MSPluginModifier.
{ delegate->GetLocalBoundBox(t, inode, vpt, box ); }
void Snap | ( | TimeValue | t, |
INode * | inode, | ||
SnapInfo * | snap, | ||
IPoint2 * | p, | ||
ViewExp * | vpt | ||
) | [inline, virtual] |
Checks the point passed for a snap and updates the SnapInfo structure.
t | The time to check. |
inode | The node to check. |
snap | The snap info structure to update. |
p | The screen point to check. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from MSPluginModifier.
CreateMouseCallBack* GetCreateMouseCallBack | ( | ) | [inline, virtual] |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.
This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.
Reimplemented from MSPluginModifier.
{ return delegate->GetCreateMouseCallBack(); }
BOOL ChangeTopology | ( | ) | [inline, virtual] |
This method asks the question of an object or modifier "Do you change topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE.
When an item is selected for editing, and there is a modifier in the pipeline that depends on topology, the system calls this method to see if it may potentially change the topology. If this method returns TRUE the system will put up a warning message indicating that a modifier exists in the stack that depends on topology.
Reimplemented from BaseObject.
{return delegate->ChangeTopology();}
void Move | ( | TimeValue | t, |
Matrix3 & | partm, | ||
Matrix3 & | tmAxis, | ||
Point3 & | val, | ||
BOOL | localOrigin =
FALSE |
||
) | [inline, virtual] |
When this method is called the plug-in should respond by moving its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | This value is a vector with X, Y, and Z representing the movement along each axis. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. |
Reimplemented from BaseObject.
void Rotate | ( | TimeValue | t, |
Matrix3 & | partm, | ||
Matrix3 & | tmAxis, | ||
Quat & | val, | ||
BOOL | localOrigin =
FALSE |
||
) | [inline, virtual] |
When this method is called the plug-in should respond by rotating its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | The amount to rotate the selected components. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. Note: This information may be passed onto a transform controller (if there is one) so they may avoid generating 0 valued position keys for rotation and scales. For example if the user is rotating an item about anything other than its local origin then it will have to translate in addition to rotating to achieve the result. If a user creates an object, turns on the animate button, and rotates the object about the world origin, and then plays back the animation, the object does not do what the was done interactively. The object ends up in the same position, but it does so by both moving and rotating. Therefore both a position and a rotation key are created. If the user performs a rotation about the local origin however there is no need to create a position key since the object didn't move (it only rotated). So a transform controller can use this information to avoid generating 0 valued position keys for rotation and scales. |
Reimplemented from BaseObject.
void Scale | ( | TimeValue | t, |
Matrix3 & | partm, | ||
Matrix3 & | tmAxis, | ||
Point3 & | val, | ||
BOOL | localOrigin =
FALSE |
||
) | [inline, virtual] |
When this method is called the plug-in should respond by scaling its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | This value is a vector with X, Y, and Z representing the scale along X, Y, and Z respectively. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. See the note above in the Rotate method. The following methods may be used to receive notification about the starting and ending phases of transforming the item when in sub-object selection. |
Reimplemented from BaseObject.
void TransformStart | ( | TimeValue | t | ) | [inline, virtual] |
This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect.
t | The current time when this method is called. |
Reimplemented from BaseObject.
{ delegate->TransformStart( t); }
void TransformHoldingStart | ( | TimeValue | t | ) | [inline, virtual] |
This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect.
t | The current time when this method is called. |
Reimplemented from BaseObject.
{ delegate->TransformHoldingStart( t); }
void TransformHoldingFinish | ( | TimeValue | t | ) | [inline, virtual] |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted.
t | The current time when this method is called. |
Reimplemented from BaseObject.
{ delegate->TransformHoldingFinish( t); }
void TransformFinish | ( | TimeValue | t | ) | [inline, virtual] |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted.
t | The current time when this method is called. |
Reimplemented from BaseObject.
{ delegate->TransformFinish( t); }
void TransformCancel | ( | TimeValue | t | ) | [inline, virtual] |
This method is called when the transform operation is canceled by a right-click and the undo has been canceled.
t | The current time when this method is called. |
Reimplemented from BaseObject.
{ delegate->TransformCancel( t); }
int HitTest | ( | TimeValue | t, |
INode * | inode, | ||
int | type, | ||
int | crossing, | ||
int | flags, | ||
IPoint2 * | p, | ||
ViewExp * | vpt, | ||
ModContext * | mc | ||
) | [inline, virtual] |
This method is used in modifier gizmo hit testing.
It is called to determine if the specified screen point intersects the gizmo. The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
mc | A pointer to the modifiers ModContext. |
Reimplemented from BaseObject.
int Display | ( | TimeValue | t, |
INode * | inode, | ||
ViewExp * | vpt, | ||
int | flags, | ||
ModContext * | mc | ||
) | [inline, virtual] |
When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM.
Note for Modifiers: For this method to be called properly, one
must send two reference messages using NotifyDependents. In
BeginEditParams send: NotifyDependents(Interval(t,t), PART_ALL,
REFMSG_MOD_DISPLAY_ON);
In EndEditParams send: NotifyDependents(Interval(t,t), PART_ALL,
REFMSG_MOD_DISPLAY_OFF);
t | The time to display the item. |
inode | The node to render. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
mc | A pointer to the modifiers ModContext. |
Reimplemented from BaseObject.
void GetWorldBoundBox | ( | TimeValue | t, |
INode * | inode, | ||
ViewExp * | vpt, | ||
Box3 & | box, | ||
ModContext * | mc | ||
) | [inline, virtual] |
This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo).
t | The time to compute the bounding box. |
inode | The node to calculate the bounding box for. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
box | The returned bounding box. |
mc | A pointer to the modifiers ModContext. |
Reimplemented from BaseObject.
{ delegate->GetWorldBoundBox( t, inode, vpt, box, mc); }
void CloneSelSubComponents | ( | TimeValue | t | ) | [inline, virtual] |
This method is called to make a copy of the selected sub-object components of the item.
If this is called on an object, the selection level of the object is used to determine which type of sub-objects are cloned. For instance in a Mesh, the selection level determines if selected verticies, edges or faces are cloned. If this is called on a Modifier then the selection level of the modifier is used. Modifiers call Interface::GetModContexts() to get a list of ModContexts, one for each object the modifier is applied to. Then the selected sub-objects are cloned for each object in the list.
t | The time at which to clone the selected sub-object components. |
Reimplemented from BaseObject.
{ delegate->CloneSelSubComponents( t); }
void AcceptCloneSelSubComponents | ( | TimeValue | t | ) | [inline, virtual] |
This method is called when the user mouses up after shift-cloning a sub-object selection.
t | The time at which the clone of the selected components is being done. |
Reimplemented from BaseObject.
{ delegate->AcceptCloneSelSubComponents( t); }
void SelectSubComponent | ( | HitRecord * | hitRec, |
BOOL | selected, | ||
BOOL | all, | ||
BOOL | invert =
FALSE |
||
) | [inline, virtual] |
This method is called to change the selection state of the component identified by hitRec.
hitRec | Identifies the component whose selected state should be set. See Class HitRecord . |
selected | TRUE if the item should be selected; FALSE if the item should be de-selected. |
all | TRUE if all components in the HitRecord chain should be selected; FALSE if only the top-level HitRecord should be selected. (A HitRecord contains a Next() pointer; typically you want to do whatever you're doing to all the Next()'s until Next() returns NULL). |
invert | This is set to TRUE when all is also set to TRUE and the user is holding down the Shift key while region selecting in select mode. This indicates the items hit in the region should have their selection state inverted |
Reimplemented from BaseObject.
{ delegate->SelectSubComponent(hitRec, selected, all, invert); }
void ClearSelection | ( | int | selLevel | ) | [inline, virtual] |
This method is called to clear the selection for the given sub-object level.
All sub-object elements of this type should be deselected. This will be called when the user chooses Select None from the 3ds Max Edit menu.
selLevel | Specifies the selection level to clear. |
Reimplemented from BaseObject.
{ delegate->ClearSelection( selLevel); }
void SelectAll | ( | int | selLevel | ) | [inline, virtual] |
This method is called to select every element of the given sub-object level.
This will be called when the user chooses Select All from the 3ds Max Edit menu.
selLevel | Specifies the selection level to select. |
Reimplemented from BaseObject.
void InvertSelection | ( | int | selLevel | ) | [inline, virtual] |
This method is called to invert the specified sub-object level.
If the element is selected it should be deselected. If it's deselected it should be selected. This will be called when the user chooses Select Invert from the 3ds Max Edit menu.
selLevel | Specifies the selection level to invert. |
Reimplemented from BaseObject.
{ delegate->InvertSelection( selLevel); }
int SubObjectIndex | ( | HitRecord * | hitRec | ) | [inline, virtual] |
Returns the index of the sub-object element identified by the HitRecord hitRec.
See Class HitRecord. The sub-object index identifies a sub-object component. The relationship between the index and the component is established by the modifier. For example an edit modifier may allow the user to select a group of faces and these groups of faces may be identified as group 0, group 1, group 2, etc. Given a hit record that identifies a face, the edit modifier's implementation of this method would return the group index that the face belonged to.
Reimplemented from BaseObject.
{return delegate->SubObjectIndex(hitRec);}
void ActivateSubobjSel | ( | int | level, |
XFormModes & | modes | ||
) | [inline, virtual] |
When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.
This method should provide instances of a class derived from CommandMode to support move, rotate, non-uniform scale, uniform scale, and squash modes. These modes replace their object mode counterparts however the user still uses the move/rotate/scale tool buttons in the toolbar to activate them. If a certain level of sub-object selection does not support one or more of the modes NULL may be passed. If NULL is specified the corresponding toolbar button will be grayed out.
level | The sub-object selection level the command modes should be set to support. A level of 0 indicates object level selection. If level is greater than or equal to 1 the index refers to the types registered by the object in the order they appeared in the list when registered by Interface::RegisterSubObjectTypes(). See Class Interface. |
modes | The command modes to support |
void SimpleMod::ActivateSubobjSel(int level, XFormModes& modes) { switch ( level ) { case 1: // Modifier box modes = XFormModes(moveMode,rotMode,nuscaleMode,uscaleMode,squashMode,NULL); break; case 2: // Modifier Center modes = XFormModes(moveMode,NULL,NULL,NULL,NULL,NULL); break; } NotifyDependents(FOREVER,PART_DISPLAY,REFMSG_CHANGE); }
Reimplemented from BaseObject.
{ delegate->ActivateSubobjSel( level, modes ); }
BOOL SupportsNamedSubSels | ( | ) | [inline, virtual] |
An object that supports sub-object selection can choose to support named sub object selection sets.
Methods in the the interface passed to objects allow them to add items to the sub-object selection set drop down. The following methods are called when the user picks items from the list.
Reimplemented from BaseObject.
{return delegate->SupportsNamedSubSels();}
void ActivateSubSelSet | ( | MSTR & | setName | ) | [inline, virtual] |
When the user chooses a name from the drop down list this method is called.
The plug-in should respond by selecting the set identified by the name passed.
setName | The name of the set to select. |
Reimplemented from BaseObject.
{ delegate->ActivateSubSelSet(setName); }
void NewSetFromCurSel | ( | MSTR & | setName | ) | [inline, virtual] |
If the user types a new name into the named selection set drop down then this method is called.
The plug-in should respond by creating a new set and give it the specified name.
setName | The name for the selection set. |
Reimplemented from BaseObject.
{ delegate->NewSetFromCurSel(setName); }
void RemoveSubSelSet | ( | MSTR & | setName | ) | [inline, virtual] |
If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called.
The plug-in should respond by removing the specified selection set.
setName | The selection set to remove. |
Reimplemented from BaseObject.
{ delegate->RemoveSubSelSet(setName); }
void SetupNamedSelDropDown | ( | ) | [inline, virtual] |
To support the Edit Named Selections dialog, plug-ins must implement this method.
It is called to rebuild the named selection set drop down list. This is usually done by calling Interface::ClearSubObjectNamedSelSets() followed by calls to Interface:: AppendSubObjectNamedSelSet().
Reimplemented from BaseObject.
{ delegate->SetupNamedSelDropDown(); }
int NumNamedSelSets | ( | ) | [inline, virtual] |
To support the Edit Named Selections dialog, plug-ins must implement this method.
Reimplemented from BaseObject.
{return delegate->NumNamedSelSets();}
MSTR GetNamedSelSetName | ( | int | i | ) | [inline, virtual] |
To support the Edit Named Selections dialog, plug-ins must implement this method.
i | The index of the selection set whose name is returned. |
Reimplemented from BaseObject.
{return delegate->GetNamedSelSetName( i);}
void SetNamedSelSetName | ( | int | i, |
MSTR & | newName | ||
) | [inline, virtual] |
To support the Edit Named Selections dialog, plug-ins must implement this method.
It sets the name of the selection set whose index is passed to the name passed. Note: Developers need to implement Undo / Redo for modifications to their named selection sets.
i | The index of the selection set whose name is to be set. |
newName | The new name for the selection set the plug-in should store. |
Reimplemented from BaseObject.
{ delegate->SetNamedSelSetName( i, newName); }
To support the Edit Named Selections dialog, plug-ins must implement this method.
The user may bring up the Edit Named Selections dialog via the Edit / Edit Named Selection ... command. This dialog allows the user to create new selection sets using 'boolean' operations to the sets including 'Combine', 'Subtract (A-B)', 'Subtract (B-A)' and 'Intersection'. This method is called on the plug-in to generate a new selection set via one of these operations. This method assumes the developer will append a new seleciton set with the name passed. This will result in two sets with identical names. Then the system will call RemoveSubSelSet() afterwards, so that the first one that is found (the old one, since the new one was appended) will be deleted. Note: Developers need to implement Undo / Redo for modifications to their named selection sets. See /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP for an example.
newName | The new name for the selection set is passed here. |
sets | A table of the selection sets to operate on. There are sets.Count() sets in the table. |
op | One of the following values defined in Arguments for BaseObject::NewSetByOperator() |
Reimplemented from BaseObject.
{ delegate->NewSetByOperator(newName, sets, op); }
void GetSubObjectCenters | ( | SubObjAxisCallback * | cb, |
TimeValue | t, | ||
INode * | node, | ||
ModContext * | mc | ||
) | [inline, virtual] |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
This method specifies the position of the center. The plug-in enumerates its centers and calls the callback cb once for each.
cb | The callback object whose methods may be called. See Class SubObjAxisCallback. |
t | The time to enumerate the centers. |
node | A pointer to the node. |
mc | A pointer to the ModContext. |
Reimplemented from BaseObject.
{ delegate->GetSubObjectCenters(cb, t, node, mc); }
void GetSubObjectTMs | ( | SubObjAxisCallback * | cb, |
TimeValue | t, | ||
INode * | node, | ||
ModContext * | mc | ||
) | [inline, virtual] |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
This method returns the axis system of the reference coordinate system. The plug-in enumerates its TMs and calls the callback cb once for each. See Sub-Object Coordinate Systems.
cb | The callback object whose methods may be called. |
t | The time to enumerate the TMs. |
node | A pointer to the node. |
mc | A pointer to the ModContext. |
Reimplemented from BaseObject.
{ delegate->GetSubObjectTMs( cb, t, node, mc); }
BOOL HasUVW | ( | ) | [inline, virtual] |
It is called to find out if the object is has UVW coordinates.
This method returns TRUE if the object has UVW coordinates; otherwise FALSE. In 3ds Max 2.0 and later there is code in the renderer that will automatically turn on the UVW coordinates of the base object if UV's are missing (and needed). The base object has to implement two simple methods to make this work: HasUVW() and SetGenUVW(). Developers are encouraged to put these methods in their objects: it makes using the program easier for the user. If they are not implemented, it doesn't cause any real harm: it will just operate as before and put up the missing UVW's message. Here is how the procedural sphere implements these methods:
BOOL SphereObject::GetGenUVW() { BOOL genUVs; Interval v; pblock->GetValue(PB_GENUVS, 0, genUVs, v); return genUVs; } void SphereObject::SetGenUVW(BOOL sw) { if (sw==GetGenUVW()) return; pblock->SetValue(PB_GENUVS,0, sw); }
Important Note: The pblock->SetValue() will cause a call to NotifyDependents(FOREVER, PART_TEXMAP, REFMSG_CHANGE), which will invalidate the UVW cache. It is essential that this call be made, so if the 'generate UVW' boolean is not handled by a parameter block, then NotifyDependents() needs to be called explicitly. Also Note: For "modifiable objects" that pass up the pipeline getting modified, such as TriObject, EditTriObject, etc., which cannot generate their own UVWs, but can carry them in their data structures, only this HasUVW() method needs to be implemented. For example, here is the implementation for TriObject: BOOL TriObject::HasUVW() { return mesh.tvFace?1:0; }
Reimplemented from MSPluginModifier.
BOOL HasUVW | ( | int | mapChannel | ) | [inline, virtual] |
It is called to find out if the object is has UVW coordinates for the specified mapping channel.
This method returns TRUE if the object has UVW coordinates; otherwise FALSE. See the method HasUVW() above for more details.
mapChannel | See List of Mapping Channels Values. |
Reimplemented from BaseObject.
void SetGenUVW | ( | BOOL | sw | ) | [inline, virtual] |
This method is called to change the state of its Generate UVW boolean.
If the state changes, the object must send a REFMSG_CHANGE up the pipeline by calling NotifyDependents(). This applies to map channel 1.
sw | The new state for the generate UVW flag. |
Reimplemented from MSPluginModifier.
void SetGenUVW | ( | int | mapChannel, |
BOOL | sw | ||
) | [inline, virtual] |
This method is called to change the state of its Generate UVW boolean for the specified mapping channel.
If the state changes, the object must send a REFMSG_CHANGE up the pipeline by calling NotifyDependents().
mapChannel | The mapping channel index. See List of Mapping Channel Index Values. |
sw | The new state for the generate UVW flag. |
Reimplemented from BaseObject.
void ShowEndResultChanged | ( | BOOL | showEndResult | ) | [inline, virtual] |
This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled).
Sometimes this is needed for display changes. This method is
implemented in Edit
Mesh, which uses it as shown below: void
EditMeshMod::ShowEndResultChanged(BOOL showEndResult) {
NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE);
}
This allows the Edit
Mesh modifier to update itself in repsonse to a user click of
the "Show End Result" button in the modifier panel.
showEndResult | TRUE if Show End Result is on; FALSE if off. |
Reimplemented from BaseObject.
{ delegate->ShowEndResultChanged ( showEndResult); }
Interval LocalValidity | ( | TimeValue | t | ) | [virtual] |
This method returns the validity interval of a modifier.
It is simply the combination of the validity of all the modifier's parameters. It's used to determine when to cache in the pipeline, but is not directly responsible for determining when ModifyObject() is called. ModifyObject() is called when the pipeline needs to be evaluated either because someone sent a REFMSG_CHANGE message or the validity of the object does not include the current time.
NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
t | The time to calculate the Interval. |
Reimplemented from MSPluginModifier.
ChannelMask ChannelsUsed | ( | ) | [inline, virtual] |
These are channels that the modifier needs in order to perform its modification.
This should at least include the channels specified in ChannelsChanged() but may include more. Note that ChannelsUsed() is called many times but the channels returned should not change on the fly.
{ return GEOM_CHANNEL|TOPO_CHANNEL; }
Reimplemented from MSPluginModifier.
{ return delegate->ChannelsUsed(); }
ChannelMask ChannelsChanged | ( | ) | [inline, virtual] |
These are the channels that the modifier actually modifies.
Note that ChannelsChanged() is called many times but the channels returned should not change on the fly.
Reimplemented from MSPluginModifier.
{ return delegate->ChannelsChanged(); }
void NotifyInputChanged | ( | Interval | changeInt, |
PartID | partID, | ||
RefMessage | message, | ||
ModContext * | mc | ||
) | [inline, virtual] |
This method is called when an item in the modifier stack before this modifier sends a REFMSG_CHANGE message via NotifyDependents().
Consider the following example: Assume the modifier stack contains a Sphere Object, then a Bend, then a Edit Mesh. The Edit Mesh modifier does not have a reference to the Bend or the Sphere because it does not officially depend on these items. However it does depend on them in a certain sense, because it modifies the data that these items produce. So, if they change it may affect the modifier. A modifier may build a cache based on its input object. The modifier needs a way to know when to discard this cache because the input object has changed. Whenever one of the items before this modifier in the stack sends out a REFMSG_CHANGE message via NotifyDependents() to indicate it has changed this method is called. The modifier may respond in a way appropriate to it, for example by discarding its cache of the input object. It is not legal, to issue a NotifyDependent()'s in the NotifyInputChanged() method of a modifier, without checking for reentrancy. Imagine, you have an instanced modifier applied to the same object in the stack. Sending a refmsg from the NotifyInputChanged method will casue an endles loop. Simply putting a guard in, that checks for reentrancy should get rid of the problem.
changeInt | This is the interval from the message. It is reserved for future use - now it will always be FOREVER. |
partID | This is the partID from the message. |
message | This is the message sent. |
mc | The ModContext for the pipeline that changed. If a modifier is applied to multiple objects, then there are ModApps in each pipeline that it is applied to. These ModApps are pointing to the same modifier. Consider the following example: Say you apply a Bend modifier to a Sphere, a Cylinder and a Box object. There are three ModApps but only one Bend modifier. Then you go to the Sphere and adjust its Radius. This will cause NotifyInputChanged() to be called on the Bend because the Bend's input changed. However only one of its inputs changed - only the Sphere changed and not the Cylinder or the Box. Therefore NotifyInputChanged() will be called once, and the ModContext passed in will be for the Sphere's changed pipeline. It is possible that all three objects could change at the same time. If an instanced float controller was assigned to the radius, width, and height - one parameter for each object - then the controller was adjusted in the function curve editor, all three items would change. In this case NotifyInputChanged() would be called three times on the Bend. Once for each pipeline, once with each ModContext. |
Reimplemented from MSPluginModifier.
{ delegate->NotifyInputChanged(changeInt, partID, message, mc); }
void ModifyObject | ( | TimeValue | t, |
ModContext & | mc, | ||
ObjectState * | os, | ||
INode * | node | ||
) | [virtual] |
This is the method that actually modifies the input object.
This method is responsible for altering the object and then updating the validity interval of the object to reflect the validity of the modifier.
t | The time at which the modification is being done. |
mc | A reference to the ModContext. |
os | The object state flowing through the pipeline. This contains a pointer to the object to modify. |
node | The node the modifier is applied to. This parameter is always NULL for Object Space Modifiers and non-NULL for World Space Modifiers (Space Warps). This is because a given WSM is only applied to a single node at a time whereas an OSM may be applied to several nodes. This may be used for example by particle system space warps to get the transformation matrix of the node at various times. |
Reimplemented from MSPluginModifier.
BOOL DependOnTopology | ( | ModContext & | mc | ) | [inline, virtual] |
Modifiers that place a dependency on topology should return TRUE for this method.
An example would be a modifier that stores a selection set base on vertex indices. This modifier depends on the indices being intact for it to operate correctly.
mc | Reference to the ModContext. |
Reimplemented from MSPluginModifier.
{ return delegate->DependOnTopology(mc); }
Class_ID InputType | ( | ) | [inline, virtual] |
This is the type of object that the modifier knows how to modify.
Simple modifiers that just modify points of an object can operate on generic 'Deformable' objects. Deformable objects are any type of object that has points. A modifier could also work on a particular type of object such as a TriObject or PatchObject.
Reimplemented from MSPluginModifier.
IOResult SaveLocalData | ( | ISave * | isave, |
LocalModData * | ld | ||
) | [inline, virtual] |
When a 3ds Max file is being saved, this method is called so that the modifier can save the localData structure that is hung off each ModContext.
If the modifier doesn't store any data in the ModContext it can ignore this method.
isave | You may use this pointer to call methods of ISave to write data. |
ld | Pointer to the LocalModData for the modifier. |
Reimplemented from MSPluginModifier.
{ return delegate->SaveLocalData(isave, ld); }
IOResult LoadLocalData | ( | ILoad * | iload, |
LocalModData ** | pld | ||
) | [inline, virtual] |
When a 3ds Max file is being loaded, this method is called so that the modifier can load the LocalModData structure that is hung off each ModContext.
If the modifier doesn't store any data in the ModContext it can ignore this method.
iload | You may use this pointer to call methods of ILoad to read data. |
pld | A pointer to a pointer in the ModContext. The modifier must set this pointer to point at a new LocalModData derived class. |
Reimplemented from MSPluginModifier.
{ return delegate->LoadLocalData(iload, pld); }