Editable Poly Settings
 
 
 

These topics describe settings for tools for editing Editable Polymesh surfaces. The settings are used in Interactive Manipulation mode, in which you can adjust settings parametrically and see the results immediately in the viewports.

The Caddy Interface

Most settings described in this section use the caddy, a new “in-canvas” interface that comprises a dynamic label and a set of buttons superimposed on the viewport. The caddy supplants the previous settings dialogs, which are no longer available.

NoteYou can also use the caddy in Manipulate mode to adjust Soft Selection properties and certain sub-object settings. For details, see Select And Manipulate .

You use familiar mouse-based methods for adjusting caddy settings, including clicking and dragging spinners, drop-down lists, and keyboard entry. However, it’s important to understand the specifics of interacting with the caddy interface as detailed following:

Settings Persistence

With the following exception, settings persist throughout the current session and affect subsequent use of the related tool. For example, if you change the Segments value for the Bridge tool, and then use the tool subsequently in Direct Manipulation mode, the altered Segments value is applied automatically.

The exception is where you apply a setting directly, typically by dragging on a sub-object. For example, changing the Chamfer Amount setting with the caddy doesn’t apply to chamfering a sub-object directly, because you set the amount by dragging.

  • Bevel Polygons (Polymesh)

    Beveling involves first extruding polygons and then scaling the extruded polygons. Use these settings for beveling polygons in Interactive Manipulation mode.

  • Bridge Borders/Polygons (Polymesh)

    Use these settings for bridging pairs of polygons, polygon selections, or borders in Interactive Manipulation mode.

  • Bridge Edges (Polymesh)

    Use these settings for bridging pairs of edges in Interactive Manipulation mode.

  • Chamfer Vertices/Edges/Borders (Polymesh)

    Chamfering creates new faces around the chamfered entity, along with connecting edges. Or, with the Open option, you can create an open (empty) area instead. For vertices, edges, and borders, you can use the caddy to set the chamfer amount numerically and to toggle the Open option. The Segments setting applies only to edges and borders.

  • Connect Edges (Polymesh)

    Connecting edges creates new edges between adjacent pairs of selected edges. The Connect Edges settings let you specify the number of new edges, the amount of separation from each other, and their general location.

  • Extrude Polygons Along Spline (Polymesh)

    Use these settings for extruding polygons along splines in Interactive Manipulation mode.

  • Extrude Polygons (Polymesh)

    Use these settings for extruding polygons in Interactive Manipulation mode.

  • Extrude Vertices/Edges (Polymesh)

    Use these settings for extruding vertices, edges, and borders in Interactive Manipulation mode.

  • Hinge From Edge (Polymesh)

    Use these settings for hinging polygons in Interactive Manipulation mode.

  • Inset Polygons (Polymesh)

    Use these settings for insetting polygons in Interactive Manipulation mode.

  • MeshSmooth Selection (Polymesh)

    Use these settings to specify how mesh smoothing affects editable poly and Edit Poly objects.

  • Preserve Map Channels Dialog (Polymesh)

    Use these settings for specifying which map channels to preserve when editing sub-objects with the Preserve UVs option on. A preserved map channel doesn't respond to minor editing that changes vertex locations, but a channel whose UVs aren't preserved allows mapping to be changed by changes in vertex locations.

  • Relax (Polymesh)

    Use these settings for relaxing vertices in Interactive Manipulation mode. Relax in Edit/Editable Poly works much like the Relax modifier: It normalizes the distance between each affected vertex and its neighbors by moving the vertex toward the average position of its neighbors.

  • Tessellate (Polymesh)

    Use this caddy to specify how Tessellate subdivides polygons.

  • Weld Vertices/Edges (Polymesh)

    Use this caddy for setting the weld threshold for vertices and edges and previewing the number of sub-objects to be welded.