Bevel Polygons (Polymesh)
 
 
 
Command entry:Select an Edit Poly or editable poly object. Modify panel Polygon sub-object level Edit Polygons rollout Bevel (Settings)
Command entry:Select an Edit Poly or editable poly object. Polygon sub-object level Quad menu Tools 2 quadrant Bevel (Settings)
Command entry:Select an Edit Poly or editable poly object. Modeling ribbon Graphite Modeling Tools tab Polygon Modeling panel (Polygon) sub-object level Polygons panel Shift+click (Bevel) or choose Bevel Settings from the drop-down list.

Beveling involves first extruding polygons and then scaling the extruded polygons. Use these settings for beveling polygons in Interactive Manipulation mode.

Interface

For details on using the caddy controls, see The Caddy Interface.

[Bevel Type]

From the drop-down list, choose the method for beveling multiple polygons at once:

  • GroupBeveling takes place along the average normal of each contiguous group of polygons. If you bevel multiples of such groups, each group moves along its own averaged normal.
  • Local NormalBeveling takes place along each selected polygon's normal.
  • By PolygonBevels each polygon individually.
Height

Specifies the extent of the extrusion in scene units. You can extrude selected polygons outward or inward, depending on whether the value is positive or negative.

Outline Amount

Makes the outer border of selected polygons bigger or smaller, depending on whether the value is positive or negative.

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OK

Applies the settings to the current selection and closes the caddy.

Apply and Continue

Applies the settings to the current selection, retaining them for the preview if you then change the selection.

Cancel

Closes the caddy without applying the settings to the current selection. Does not reverse previous uses of Apply.