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Home: Autodesk Maya Online Help
Add multiple influences at the same time
Smooth skinning
Edit joint smooth skin attributes
User Guide
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Rigging
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Character Setup
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Skinning
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Smooth skinning
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Edit smooth skinning
Topics in this section
Edit joint smooth skin attributes
Edit skin cluster channels or attributes
Edit maximum influences
Modify skin weights
Rotate joints while painting skin weights
Change a skinned object's deformation order
Copy smooth skin weights
Move weights to other influences
Replace bound geometry with unbound geometry
Reset skin point weights to default weights
Set normalization mode and normalize weights
Prune insignificant smooth skin weights
Fix smooth weights
Remove unused influences from a smooth skinned surface
Export weights
Import weights
Detach smooth skin