To edit channels with the Channel
Box
- Select a skin cluster node (default name:
skinClustern).
- Set the channels.
- Click the name of the channel you want
to edit.
-
-drag
left and right in the scene. As you drag, you interactively change
the value of the selected channel.
TipAs you drag, press
![](./../images/MED/Sherlock/StdGraphics/ctrl.png)
for
finer control, or press
![](./../images/MED/Sherlock/StdGraphics/shift.png)
for
more coarse control.
To edit skin cluster attributes
with the Attribute Editor
- Select a skin cluster node (default name:
skinClustern).
- Open the Attribute Editor by
selecting
Window > Attribute Editor (default shortcut:
+a).
- Expand the Smooth Skin Attributes, Deformer
Attributes, Node Behavior, and Extra
Attributes headings to see all available attributes.
See
skinCluster for
more information on these attributes.