To edit channels with the Channel
Box
- Select a skin cluster node (default name:
skinClustern).
- Set the channels.
- Click the name of the channel you want
to edit.
- -drag
left and right in the scene. As you drag, you interactively change
the value of the selected channel.
TipAs you drag, press
for
finer control, or press
for
more coarse control.
To edit skin cluster attributes
with the Attribute Editor
- Select a skin cluster node (default name:
skinClustern).
- Open the Attribute Editor by
selecting
Window > Attribute Editor (default shortcut: +a).
- Expand the Smooth Skin Attributes, Deformer
Attributes, Node Behavior, and Extra
Attributes headings to see all available attributes.
See
skinCluster for
more information on these attributes.