You can rotate joints
while using the Paint Skin Weights Tool. This
lets you test the way joints deform the bound geometry as you paint
skin weights.
To rotate your joints while using the Paint
Skin Weights Tool
Open the Paint Skin Weights Tool.
In the Influences list
of the tool settings, select the name of the joint you want to rotate.
For example, LeftForeArm (elbow).
In the scene view, -click
to switch from the Paint Skin Weights Tool brush
to the Rotation manipulator.
-click
the rotation axis you want to rotate about, and -drag
to rotate the joint about the selected axis.
Press the and arrow
keys to select other joints up or down the joint hierarchy. For
example, walking up the joint hierarchy to LeftArm (shoulder) or
down the hierarchy to LeftForeArmRoll.
To switch back to the Paint
Skin Weights Tool brush, click the currently selected
joint.