Startup
The first time you run Alias, you’ll be presented with a workflow selection.
Choose the workflow if you want to work solely within a 2D environment. You can click the check box so this window won’t appear every time you launch Alias.
If you have chosen a workflow setting and checked , you can change the default workflow by choosing the workflow you want from . Alias will launch the application in the same workflow that was active when you last exited the application.
Choosing the workflow when Alias launches has the same effect as choosing from the interface. It customizes palette, menus, shelves, marking menus, and control panel for a 2D (sketching) workflow.
You can customize these further if you want, as described below).
Note
The Palette window is closed by default in Paint mode. To open it, choose .
The Paint mode also changes the behavior of to behave like Canvas > New Canvas, creating a new canvas plane within its own Paint window
See The Paint window section for more information.
Customize your Alias workspace and environment
Simplify the Alias interface
Customize the tools you see in the Alias interface. For example, to customize the 2D tools,
- Choose Preferences > Workflows > Paint.
- Now open Preferences > Interface > Hotkeys/Menus.
- Turn off every menu item you don’t want to see in 2D paint mode.
This dramatically changes the way the product feels, because you no longer see the functionality you don’t use. The Autodesk
Alias defaults should be viewed as a starting point to develop a custom setup.
Use the different short menu sets for different workflow tasks
For example, selecting Preferences > Workflows > Paint switches you to a 2D paint interface, which removes all modeling, rendering and animation functionality and changes the default
Alias colors to suit working on white paper. Switching to the paint interface also sets custom 2D marking menus and shelves.
Customize tool and menu options
Alias supports the ability to create default settings for every tool or menu item; this is very useful functionality if your requirements
are different from the shipped defaults.
- Open and set every tool option and choose the setting. Then choose Preferences > User Options > Save Options.
- Save the file under the name Automotive‑User‑Options.scm if you are running Automotive, or Design‑User‑Options.scm if you are running Design.
When Automotive is started, it reads this file and sets the defaults described in this file. Some designers like the Alias defaults for brushes; some prefer a different feel and appearance. Take the time to customize the product defaults to suit
your own specific style of sketching.
Customize the tool shelf
Customize your shelf set to streamline common workflow practices. Painting and sketching is a very artistic occupation, so
it’s important to spend the time to customize tools to meet your specific style and workflow.
Save your shelf set with the name User-Default.scm. When this file is present, the shelf set will always be the same when the application starts until you manually re-save
this file. If this file is not present, the shelf set is automatically saved with the “last used” shelf settings. Again, some
people like the shelf set to be exactly how they last used the product; others prefer to always start with the same shelf
each day. You can choose your style of working.
Shelves now have cascading menus and spacers. You can create cascading menus on your shelves by adding tools above other tools.
This enables you to create groupings of tools, and better organize your workflow. Cascading menus are indicated by a small
yellow arrow. For further information about how to create a tool cascade, see Create a cascade in a shelf.
Spacers enable you to create visual gaps or groupings on the shelf by using non-functional icons that further help you to
organize your shelf.
For more information on using the spacers, see Preferences > Interface > Shelf Extras.
Streamline your marking menus
Customize your marking menus to meet your specific workflow. Drag and drop any tool or menu item into the marking menu editor.
Streamline your hotkeys
Customize your hotkeys to meet your specific workflow. If you’re a 2D user, you may want Copy Image to be +C (Windows) or +C (Mac) instead of + + C (Windows) or + + C (Mac) , and Paste Image to be + V (Windows) or + V (Mac) instead of + + V (Windows) or + + V (Mac). Hotkeys can be customized using the hotkey editor.
The section in the editor also contains many brush modes, brush parameters (such as radius, opacity, etc) that can be mapped to hotkeys.
In particular, if you use high resolution canvases and want your brushes to keep the same appearance as on standard resolution
canvas, you can scale several properties of your brush at once, by using the hotkey. By default it is mapped to the letter . Choose a brush, press the key, and drag the mouse to scale the , and of the brush at once.
See Create and edit hotkeys.
Set your Wacom tablet buttons
The Wacom editor allows you to send hotkey events to the host application. Buttons 1 to 27 on the tablet can be used to quickly
access common functionality like Canvas > New Canvas by mapping the tablet buttons to Alias hotkeys.
Set your Wacom stylus buttons
The Wacom editor enables you to map the stylus switch buttons to left, middle and right mouse buttons. This is very important,
because the defaults set by Wacom are not optimal for working with Alias.
Screen aspect ratio issues
If you define a hotkey (see Preferences > Interface > Hotkeys/Menus) for , you can quickly toggle the Paint Panel on and off. This way, you have the screen aspect ratio suitable for side view sketches
of long objects, like cars, and still have quick access to the paint tool options.
Paint panel shelf tabs
Take advantage of the Paint Panel shelf tabs. Click with the on the menu, to create your own shelves. This gives you more window real estate by offering a compact alternative to the main shelf
window. You can have and switch between color shelves, texture brush shelves, pencil shelves, and so on.
See The shelf area for more details.
Note
Remember the limitation that texture brushes saved on a default shelf will slow start-up. Consider creating your own texture
brush shelf separate from your user defaults (see Customize the tool shelf), and only load the texture brushes when needed. Unload them before exiting if you have not saved your user_default.scm file,
because the texture brushes will be saved automatically to your defaults when you exit if you don't have this file defined.
Application management
Try to minimize the number of running applications (for example, don’t run multiple sessions of Alias or have Alias, Photoshop, and Illustrator running at the same time). Automotive, Photoshop and Illustrator are memory and graphics card
intensive applications, so be sensitive to this when working with lots of large canvas layers.
If you feel the application is sluggish after working for a while, monitor the memory used in the Task Manager and/or exit/restart
Alias periodically and/or reboot the Windows machine.
Tool management
Brush optimization
- Only set a lower spacing bias (<1.0) and turn on when they are required for a specific brush effect. If non-optimal brush parameters are used, you may see performance degradation.
- The brush parameter should only be used with texture brushes, shape brushes, or elliptical brush stamps because this requires extensive computation.
With all other brush strokes, the rotation of a circular brush stamp is visually meaningless.
- Reducing brush stamp spacing bias can dramatically improve brush stroke quality, but at a certain point reducing the spacing
bias does not improve the stroke quality — it only reduces the performance. Increasing brush stamp spacing bias dramatically
improves brush speed, but the visual appearance may not be a smooth stroke if the individual brush stamps are spaced too widely.
Tip
When sketching, find the balance between quality and speed. While a small brush stamp bias may improve the smoothness, it
results in slower brush performance; using a large stamp bias provides additional speed, but may not provide the quality.
- Texture brushes use a 64MB cache that pre-saves brush stamps in memory. This cache is dynamically saved and overwritten during
the brush stroke. If the stroke varies in orientation and radius, the cache may be rewritten before the current stamp is required
again along the stroke, causing the cache to be recalculated. What does this mean for you?
- Texture brush strokes are slower when you first start using the brush until the texture stamp cache has pre-saved each texture
size. If you notice a performance problem with a texture brush, select the texture brush and draw for a few seconds; undo,
then use the brush normally. The initial strokes will pre-save the texture stamps in memory.
- Large texture brushes with rotation and radius changes need to continually recalculate the texture stamp many times per second.
- Smaller texture brushes or brushes with constant radius remain fast once the texture cache has been established.
Tip
Try to avoid big texture brushes that have variable brush radius or rotate to stroke turned on, as the combination slows performance.
- Brush minimum radius size should be 1 pixel; settings lower than one pixel will affect brush quality.
Geometry layers
- Manage NURBS curves with geometry layers when using curve snap with brush strokes. You will enhance performance when you assign
logical curves sets to different geometry layers, and then use the layer visibility or layer state properties. Curve snap
with many curves and geometries that can be snapped to will not provide real-time, smooth brush strokes.
Texture brush quality
- Always create new texture brushes with 0 rotation and 1 aspect ratio. If the texture is grabbed, rotated, and squashed, the
brush quality will degrade slightly because every pixel in the brush stamp will be resampled.
Stroke quality using curve snap
- When brushing and using snap-to-curve functionality, the brush stamp is placed in the same relative position on the curve
each time you move the cursor along the same region of the curve. This can cause the finished stroke to look rough or poorly
aliased. If this is the case, add a little spacing noise to the brush stroke to ensure uneven stamp spacing and decrease the
stamp spacing.
Shapes and multiple curve regions
- If you need to use two regions of the same curve to define a shape, click on each section while in the tool, or choose Object Edit > Attach > Detach or Curve Edit > Curve Section to break the curve into separate segments.
Note
In the top image below, clicking once on the circle would work, but this might not always be the case for other configurations.
Re-use curves
- Each curve can be used any number of times to form different shapes. For example, the wheel example below shows how the curves
have been used to define an image shape with a ramp fill and a mask shape.
Fast curve duplication
- When repeating a design theme set Edit > Duplicate > Object options to create the copied geometry as instances. This will duplicate the curve as an instance, which means when you edit
the original curve the instances will automatically reflect the design change. In this example, only one point on the original
curve is moved; this automatically updates the other duplicated curves, which in turn automatically updates the shape object
and the shape mask.
Curve creation
- Use blend curves whenever possible, because they automatically produce curves with good curvature properties and these curves
support relationships to other curves.
- All curves drawn in Paint mode have their CVs, hulls and edit points turned off by default.
- Active curves are drawn in a turquoise blue color (light green for blend curves) while in Paint mode, to contrast with the
default white canvas background.
Curve editing
Convenient curve editing tools in Paint mode are:
All of these tools can be accessed from the Shelf.
Curves with cusps
- When you require a curve with a cusp (sharp change in direction), learn to use multiple curves. If you want a freehand brush
stroke to be snapped to multiple curves, use Object Edit > Attach > Attach with the Type option set to . When creating shapes (image, mask or invisibility mask) the software internally joins the curves.
Note
Attaching curves using the connect option is not a good modeling technique if you want to create surfaces using these curves.
Curve points: less is more
- Fewer points along a curve is an excellent technique to learn. A novice user will typically use up to twice as many points
along a curve as an experienced user. Always try to minimize the number of points that define a curve.
Curve and surface fitting tolerances
- Use appropriate tolerances when modeling to suit the downstream CAD system. Don’t use extremely small tolerances thinking
this will make the model more accurate: extremely small tolerances only create more complex geometry and make all modeling
operations slower.
Fast shape and mask creation tools
- Use Auto-shapes. To quickly and easily create a simple image shape, mask shape, or invisibility mask shape, turn on in the paint panel. This will allow any Alias curve tool to automatically create shapes objects. Below is a small sample of the types of curves supported by Alias auto-shape functionality.
Symmetry
- When an object is symmetric about an axis, use the geometry layer symmetry option. This option automatically creates symmetric
curve and shape objects.
Curve evaluation
- Use the Alias curve curvature tools to improve the line quality of your design.
Real world scale
- By using the curve tools and dimension tools, you can create elevation sketches or tape drawing at real world scale. Import
3D package constraints from the engineers and sketch over these constraints: don’t start sketching orthographic views without
a concept of real world size or scale.
Printer color space versus RGB color space
- Learn what colors work well with your printer. Use the Alias window to get a better understanding of RGB and CMYK color spaces – they are different. Below is a simple example showing
the difference between RGB and CMYK color spaces. Notice how switching from RGB to CMYK can make a dramatic sketch look flat
and boring. Every printer in the world has a unique color space in how it deals with hue, saturation and value – learn what
colors and saturations work well with your printer. Don’t spend time creating a fabulous sketch on the screen that prints
out or electronically projects poorly.