This
tutorial is intended for those who want to take designs created
in Autodesk Revit and add professional rendering effects in 3ds Max Design.
To share it with 3ds Max Design,
you export Revit data as an FBX file. This format is preferable
to others (such as DWG), because it can include scene metadata as
well as geometry, material, and lighting information.
In 3ds Max Design, you can
either import the FBX file, or use File Link Manager to maintain
a live link with the project in Revit. This gives you the opportunity
to update the scene in 3ds Max Design after you use Revit to edit the
scene. This tutorial demonstrates the File Link technique.
In 3ds Max Design, you can
use materials, lighting tools, and cameras to create photorealistic
renderings based on the Revit model.
In this tutorial, you
will learn how to:
- Prepare scene files created in Autodesk
Revit for export to 3ds Max Design.
- Link the Revit FBX to 3ds Max Design, carry
out test renders and make required adjustments.
- Add a Sky Portal to improve the interior
daylight illumination of an enclosed structure.
- Edit the linked scene in Revit and see
the results in 3ds Max Design.
- Use the Scene Explorer to organize objects
created in Revit.
- Edit properties of Revit objects in 3ds Max Design.
Skill level: Intermediate
Time to complete: 1 1/2
hours
NoteThe time to complete
estimate does not take into account the time required to render
the images of scenes you develop in this tutorial. If you wish to
render the suggested images, add approximately six hours to the
estimate.
Preparation for This Tutorial
- If you have not already downloaded the
tutorial files (MAX scenes and other assets), download them now
and unzip them into a project folder called \Autodesk 3ds Max Design 2011 tutorials. See
Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set
your current project to Autodesk 3ds Max Design 2011 Tutorials.