In this lesson, you use
Revit to change the carport so it can accommodate two cars instead
of one. This gives us a chance to demonstrate the dynamic capability
of the File Link Manager.
Use Revit to edit the carport:
To complete this procedure,
you must have Revit installed on your workstation. If you do not
have Revit installed, proceed directly to the next procedure,
Reload
the FBX file.
- Open the Revit window once again.
- On the Project Browser panel at the left,
double-click Floor Plans Carport.
Revit displays the carport
floor plan.
- Zoom in to get a good view
of the carport area.
- Click to select axis 1, the left side
of the carport.
- Drag axis 1 to the left, to a point near
the axis A and B markers.
Revit expands the size
of the carport.
NoteThe upright posts
are constrainted to the roof of the carport, so when you increase
the size of the roof, the posts move along with it.
- In the Project Browser panel, double-click
3D Views Exterior.
- If you adjust the 3D view, you can see
that the carport is now big enough for two cars.
- Open the Application menu and choose
Export FBX.
NoteAt this point, Revit
might prompt you to save the project. You don’t need to save the
project to proceed with this tutorial.
Revit opens a file dialog.
- In the file dialog, choose the same beachhouse.fbx that you created
earlier, then click Save.
Revit warns you that
you are about to overwrite beachhouse.fbx.
- Click Yes.
- Exit Revit.
You won’t be using Revit
any further in this tutorial.
NoteYou don’t need to
save changes to beachhouse.rvt.
In 3ds Max Design, reload the FBX file:
- Open the 3ds Max Design window once again.
- If you skipped the Revit procedure, do
the following:
- Use Windows Explorer to copy the beachhouse.fbx file from the \import\revit_files\updated_fbx subfolder
to the main \import\Revit_files folder.
This file has been set up for you. Overwrite the previous version
of beachhouse.fbx.
- From the Application menu, choose
References File
Link Manager.
3ds Max Design opens the
File Link Manager dialog.
- On the File Link Manager dialog, go to
the Files panel.
- The entry for beachhouse.fbx now shows
a red flag icon: This indicates that the FBX file has changed.
- Click Reload.
3ds Max Design opens a File
Link Settings: FBX Files dialog.
- Accept the default options for reloading
the FBX file, and click OK.
3ds Max Design displays a
progress bar while it reloads the FBX file. Leave the File Link
Manager dialog open for now.
- Select the SunAndSky-002 Daylight
object, and go to the Motion panel.
- On the Motion panel, verify that the
Daylight settings are as they were before: Hours=15, Minutes=17,
Month=5, Day=10, Location = Boston, MA. Correct these values if
you need to, then in the Location group, change the value of North
Direction back to 300.0.
You need to reset the
North Direction because the Daylight values were saved in the FBX
file.
- Activate the 3D View: Exterior viewport,
and render the scene.
Now the beach house has
a double-wide carport in 3ds Max Design as well as in Revit.
Bind the FBX geometry to 3ds Max Design:
We don’t plan to revise
the beach house model further in Revit, so at this point, you will
bind the model to 3ds Max Design. This has the advantage of making the
beach house geometry into full-fledged mesh objects that you can
edit with the 3ds Max Design tools.
- On the File Link Manager dialog Files panel, click Bind.
3ds Max Design displays a
warning that you are about to break the live link.
- Click Proceed With Bind.
3ds Max Design binds the
geometry and converts it to Mesh objects.
- Close the File Link Manager
dialog.
From this point on in
this tutorial, you will work exclusively with 3ds Max Design geometry
and lighting.
In the next lesson, you use an “mr Sky Portal”
object to take some of the daylight and channel it into the beach
house, to give its interior more ambient illumination.