In this lesson, first
you use Layers and the Scene Explorer to organize the objects created
in Revit, then you illuminate the beach house with artificial light
so you can create nighttime renderings.
Set up the lesson:
- Continue working on your own scene file
or open beachhouse_scene_management.max.
Prepare the scene for artificial illumination:
- Press H and
on the Select From Scene dialog, select the mr Sky Portal001 object.
- On the Modify panel mr Skylight Portal Parameters
rollout, turn off the Sky Portal.
- Select the SunAndSky-002 object.
- On the Daylight Parameters rollout, turn
off the two Active toggles for Sunlight and Skylight.
- From the main menu, choose Rendering Environment. On the
Environment And Effects dialog Common Parameters rollout, turn off Use
Map.
- Close the Environment And
Effects Dialog.
Now the scene has no
daylight illumination, and is ready to be lit by artificial lights.
Set up the Scene Explorer to reorganize
Revit objects:
Now that you have bound
the beach house geometry to the 3ds Max Design scene, you can use 3ds Max Design tools
to organize it. First, you will place the furniture on a separate
layer, so you can hide or unhide the furniture easily.
- Right-click an empty area of the main
toolbar, and from the drop-down menu, choose Layers.
3ds Max Design opens the
Layers toolbar. However, layer information is not included for geometry
imported from an FBX file, so at present there are only two layers
in the scene: the default, 0 layer, and a beachhouse layer
that contains all the geometry, including lights, cameras, furniture,
and the terrain and the building itself.
You will use the 3ds Max Design Scene
Explorer to improve this organization.
- Keep the Layers toolbar open for now.
- From the main menu, choose Tools New Scene Explorer.
- In the Scene Explorer View field, rename
the view Revit Data.
In this view, you will
reorganize data elements so you can work on the scene more easily.
First, you add some columns so you can see more information about
objects.
- Right-click the column header and from
the drop-down menu, choose Configure Columns.
3ds Max Design opens a Configure
Columns dialog.
- Move the Configure Columns dialog to
the right of the Scene Explorer window.
TipIf you resize the
Configure Columns dialog to make it taller vertically, it is easier
to find the columns you want to add to the Scene Explorer.
- Drag the Color column from the Column
Chooser dialog, and drop it on column header to the right of the
Name column.
3ds Max Design adds the Color
column to the Scene Explorer.
- Drag the right edge of the Scene Explorer
window so you can see the new Color column. Move the Column Chooser
dialog so you can see it, too.
TipYou can resize individual
columns by dragging their divider edges in the header.
- In order, drag the following columns
from the Configure Columns dialog to the column header. Drop each
new column on top of the last one you added, so they line up in
order from last to first.
- Shadow On
- Light On
- Hidden
- Revit Category
- Type
TipAfter you add a column,
you also can move its position by dragging and dropping.
- Close the Configure Columns
dialog.
Move the furniture onto a separate layer:
- On the Scene Explorer, click the Revit
Category column header.
Now all the objects that
were imported from the Revit scene file are organized by category.
Scroll so you can see the objects in the Furniture category.
- Select the first furniture object in
the list, hold down the Shift key,
and then select the last furniture object to select it and all furniture
objects in between.
- Click the Hidden check box of the furniture
object with the yellow highlight (the one you Shift+clicked). 3ds Max Design hides
all the furniture objects. Click the Hidden check box again to unhide
the furniture.
- On the Layers toolbar, click (Create New Layer).
3ds Max Design opens a Create
New Layer dialog.
- Name the new layer Furniture, leave
Move Selection To New Layer turned on, then click OK.
- On the Layers toolbar, open the Layers
drop-down list.
Now the furniture is
on a Furniture layer of its own, apart
from the other beachhouse objects. You can use
Show/Hide, Select and other layer controls for these Revit objects,
just as you can with objects created in 3ds Max Design.
- Close the Layers toolbar.
Select the lights for artificial illumination:
You imported the Revit
scene with its photometric lights turned off because you did not
need them for daylight rendering. Now you can use the Scene Explorer
to turn the lights back on with a simple click of the mouse.
- On the Scene Explorer, click the Type
column header so the light objects appear at the top of the objects
list.
- Click and Shift+click
to select all the lights except for mr Sky Portal001 and SunAndSky-002 (which
is actually a group).
- Click the Light On check box for the
entry with the yellow highlight (the one you Shift+clicked).
3ds Max Design turns on all
the lights you selected.
TipYou can also use
the Light Lister to turn lights on and off, but in the Scene Explorer
it is easier to select multiple light objects.
- Close the Scene Explorer.
NoteYou can redisplay
any customized Scene Explorers, such as
Revit Data, by
choosing main menu
Tools
menu
Saved Scene Explorers.
A list of saved explorers appears as a submenu.
Render the interior at nighttime:
- Activate the Camera002 viewport and click (Rendered Frame Window)
to display the Rendered Frame window.
- Click (Environment And Effects
Dialog (Exposure Controls)) to display the Environment And Effects
dialog.
- On the mr Photographic Exposure Control
rollout Exposure
group, set Shutter Speed to 1.5 (1/1.5
= 2/3 Sec.) and Aperture to 2.8, a slower
speed more suitable for nighttime lighting conditions.
- On the Exposure Control rollout, click
Render Preview.
WarningThis preview takes
about four minutes to render.
NoteIf the mental ray
renderer displays warning messages while you render this preview
or the interior views that follow, you can disregard it: The warnings
are not critical, and the renderings should still give the results shown
in these illustrations.
- On the Rendered Frame Window, click Render
to render your night scene.
It takes a long time
to render this scene, in the neighborhood of 2 hours, so if you
do not wish to complete the rendering, click the Cancel button on
the Rendering progress dialog, and view the result in the next illustration.
The rendered result shows
that while most of the light sources are illuminating the interior
quite nicely, the kitchen light is too bright, washing out detail
in the cabinets and appliances. But rather than go back and adjust
the light intensity in Revit, you can use controls in 3ds Max Design to
accomplish the same task.
- Select the kitchen light, Pendant
Light - Linear - 2 Lamp 48” - 120V 0, and in the Modify
panel Dimming
group, set the Resulting Intensity to 50 % (percent).
This reduces light intensity
from 5280 lumens to 2640.
- On the Rendered Frame Window, clone the rendered frame,
and then render the image again.
A comparison of the results
shows the effect of dimming the kitchen light. The details of the
cabinets are easier to see, and there is less glare on the kitchen
floor.
Save your work:
- Save the scene as my_beachhouse_nighttime.
Summary
You have learned how
to take models created in Revit and bring them into 3ds Max Design to
create professional-looking renderings.
If you wish, you can
test your knowledge of the camera, lighting, and exposure techniques
you followed in this tutorial by creating, then rendering the following
views of the bungalow model.
All these views are set
up and ready to render in the scene beachhouse_final.max.