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Classes |
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struct | Vertex |
Represents a vertex point on a
Mesh with its associated data. More... |
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struct | TC |
Represents Texture
Coordinates (UVs) in the mesh. More... |
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class | FaceEnumerator |
FaceEnumerator is a base class for operations that must be
applied. More... |
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class | VertexEnumerator |
base class for operations that must be
applied across mesh vertices. More... |
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class | AdjacentVertexEnumerator |
AdjacentVertexEnumerator is a base class for operations that
must be. More... |
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class | Mesh |
A
Mesh is a collection of vertices organized into faces, and
optional. More... |
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class | MeshFreezer |
Generic base interface for classes
implementing a freeze function. More... |
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class | MeshSelector |
Generic base interface for classes
implementing a face based selection. More... |
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class | TangentGenerator |
TangentGenerator is a class that defines the tangent space used
by. More... |
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struct | SurfacePoint |
Describes a location somewhere on the
surface of a
Mesh. More... |
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class | Picker |
Picker objects are used as part of the map extraction process,
to find. More... |
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class | ScreenSpacePicker |
ScreenSpacePicker objects are used to translate the user action
of. More... |
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class | MeshGrid |
The
MeshGrid class is an interface for dividing the surface of a
mesh. More... |
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class | SurfaceSmoother |
This is an interface for a
SurfaceSmoother object, which is responsible. More... |
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class | MeshChange |
This class represents a change to a mesh,
and is used when an operation. More... |
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struct | MeshChange::VertexChange |
This struct holds the change information
about a single vertex. More... |
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class | MeshUnlocker |
This object is used to manage the lock on a
mesh. More... |
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Namespaces |
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namespace | mudbox |
Class: ConvolutionKernel. |