This reference page is linked to from the following overview topics: Scene Graph, Smoothing and Limit Surfaces, Writing Plug-ins.
This is an interface for a SurfaceSmoother object, which is responsible.
to provide information about the limit surface of a mesh. Mudbox uses this object to obtain information about the limit surface without actually calculating additional subdivision levels for the meshes. This limit surface is used during map extraction. If you need to control the algorithm by which this limit surface is calculated, you can override this class in a plug-in, and replace Mudbox's version, which is in the plugin called "CCSurfaceSmoother". To create your own: 1. Write a plug-in that defines your own class derived from SurfaceSmoother. 2. Delete the existing CCSurfaceSmoother plugin, and copy yours into the plug-in folder. On OSX, this plugin is found in the Mudbox module, under Contents>MacOS>plugins. On the PC, it is found in the work dir folder, under "plugins"
#include <mesh.h>
Public Member Functions |
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virtual Vector | SmoothPosition (unsigned int iFaceIndex, double fUCoordinate, double fVCoordinate) const |
This function must return the position of a
point on the surface. |
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virtual Vector | SmoothNormal (unsigned int iFaceIndex, double fUCoordinate, double fVCoordinate) const |
This function must return the surface nomal
of a point on the surface. |
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virtual Vector | SmoothTextureCoordinate (unsigned int iFaceIndex, double fUCoordinate, double fVCoordinate) const |
This function must return the smoothed
texture coordinate on the surface. |
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virtual Base | SmoothTangent (unsigned int iFaceIndex, double fUCoordinate, double fVCoordinate) const |
This function must return the smoothed
tangent base on the surface. |
virtual Vector SmoothPosition | ( | unsigned int | iFaceIndex, |
double | fUCoordinate, | ||
double | fVCoordinate | ||
) | const [virtual] |
This function must return the position of a point on the surface.
[in] | iFaceIndex | Index of the face which contains the surface point |
[in] | fUCoordinate | Location in U direction of the point inside the face (must be within 0-1) |
[in] | fVCoordinate | Location in V direction of the point inside the face (must be within 0-1) |
virtual Vector SmoothNormal | ( | unsigned int | iFaceIndex, |
double | fUCoordinate, | ||
double | fVCoordinate | ||
) | const [virtual] |
This function must return the surface nomal of a point on the surface.
[in] | iFaceIndex | Index of the face which contains the surface point |
[in] | fUCoordinate | Location in U direction of the point inside the face (must be within 0-1) |
[in] | fVCoordinate | Location in V direction of the point inside the face (must be within 0-1) |
virtual Vector SmoothTextureCoordinate | ( | unsigned int | iFaceIndex, |
double | fUCoordinate, | ||
double | fVCoordinate | ||
) | const [virtual] |
This function must return the smoothed texture coordinate on the surface.
[in] | iFaceIndex | Index of the face which contains the surface point |
[in] | fUCoordinate | Location in U direction of the point inside the face (must be within 0-1) |
[in] | fVCoordinate | Location in V direction of the point inside the face (must be within 0-1) |
virtual Base SmoothTangent | ( | unsigned int | iFaceIndex, |
double | fUCoordinate, | ||
double | fVCoordinate | ||
) | const [virtual] |
This function must return the smoothed tangent base on the surface.
[in] | iFaceIndex | Index of the face which contains the surface point |
[in] | fUCoordinate | Location in U direction of the point inside the face (must be within 0-1) |
[in] | fVCoordinate | Location in V direction of the point inside the face (must be within 0-1) |