Texture Class Reference

This reference page is linked to from the following overview topics: Textures, Sampling Texture Values, Render to Texture and Multi-Target Rendering.



Detailed Description

Represents a texture tile inside a texture pool.

Textures are like images (see the Image class) in that they are a 2d array of pixel values. Like images, Textures support many formats. Textures can also be used internally as the target of OpenGL rendering operations -- that is, Mudbox scenes can be rendered into Textures. Textures have the ability to keep old versions of themselves around for undo/redo purposes.

Examples:

SampleViewportFilter/SampleViewportFilter.cpp, SampleViewportFilter/SampleViewportFilter.h, and TextureSwapperViewportFilter/TextureSwapperViewportFilter.h.

Definition at line 632 of file material.h.

#include <material.h>

Inheritance diagram for Texture:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual void  Create (unsigned int iWidth, unsigned int iHeight, unsigned int iChannelCount, enum Image::Format eFormat, const Color &cColor)
  Create/allocate the content of the texture.
virtual void  Create (unsigned int iWidth, unsigned int iHeight, unsigned int iChannelCount, enum Image::Format eFormat)
  Create/allocate the content of the texture.
virtual bool  CreateFromFile (const QString &sFileName)
  Create the texture from an image file.
virtual const Image AsImage (void)
  Returns the content as an image.
virtual void  CopyTo (Texture &cTexture) const
  Copy the content of the texture into another one, using the current opengl pipeline settings.
virtual unsigned int  Width (void) const
  Returns the width of the texture in pixels.
virtual unsigned int  Height (void) const
  Returns the height of the texture in pixels.
virtual unsigned int  BitDepth (void) const
  Returns the bit depth of the texture (per channel)
virtual enum Image::Format  Format (void) const
  Returns the format of the texture.
virtual bool  Activate (void) const
  Binds the texture node.
virtual bool  Deactivate (void) const
  UnBinds the texture node, but does not restore the previous active texture.
virtual unsigned int  OpenGLName (void) const
  Returns the opengl name of the texture.
virtual bool  SetAsRenderTarget (void)
  Sets the texture as a render target. Subsequent renderings will render into that texture.
virtual bool  RestoreRenderTarget (void)
  Restore previous render target.
virtual abool getFilteringPref ()
virtual void  CopyFrom (Image *pImage)
  Create the texture content from an image.
virtual void  ReplaceWith (Image *pImage)
  Replace the texture with the content from an image.
virtual void  CopyTo (Image *pImage, bool tiled=true, const ImgTile *region=0, ImageDescriptor::MemoryChannelOrder eOrder=ImageDescriptor::orderRGBA)
  Copy the texture or a region thereof to an image.
virtual void  SetLocation (unsigned int iLocation)
  Sets the location for the texture pool.
virtual unsigned int  Location (void) const
  Gets the location for the texture pool.
virtual int64  TotalMemoryUsage (void) const
  Return the memory usage of all texture instances of the class in bytes.
virtual qint64  GPUMemoryUsageInBytes () const
  Returns the GPU memory usage in bytes.
virtual void  SetLive (bool bLive)
  For internal use only.
virtual bool  IsLive (void) const
  For internal use only.
virtual void  SetFiltered (bool bFiltered)
  Set the texture filtering on this texture.
virtual void  SetConvert32To16bitFloat (bool bConvert)
  Set to true to automatically convert 32 bit floating point textures to 16 bit floating point textures on the gpu.
virtual void  setProxyLevel (unsigned char level)
  set the proxy level -- 0 == no proxy, 1 == 0.5x, 2 = 0.25x, 3 = 0.125 etc...
virtual unsigned char  getProxyLevel () const
  get the proxy level -- 0 == no proxy, 1 == 0.5x, 2 = 0.25x, 3 = 0.125 etc...
virtual bool  IsDirty (void) const
  Returns if the texture is modified since last load/save.
virtual void  SetDirty (bool bDirty)
  Returns if the texture is modified since last load/save.
Undo Mechanism

These methods provide a multi-level undo and redo system for textures.

virtual bool  NewVersion ()
  Caches a copy of the current texture.
virtual bool  PrevVersion ()
  Makes the previous version of the texture current.
virtual bool  NextVersion ()
  Makes the 'next' version of the texture current.
virtual int  NumVersions ()
  Returns the number of versions of this texture.
virtual bool  MergeOldestVersions ()
  Merges the oldest two versions of this texture.
virtual bool  PurgeNewerVersions ()
  Purges any versions of this texture after the current one (i.e.
virtual bool  PurgeAllButCurrentVersion ()
  Purges all but the current version of this Texture.
virtual bool  BeginUndoableOperation ()
  Notifies the texture that you are about to start making undoable changes to it (such as a brush stroke).
virtual bool  EndUndoableOperation ()
  Notifies the texture that you have finished making undoable changes to it (such as a brush stroke).
Dirty Tile Methods

The dirty tile methods are used by the undo mechanism so that it only has to save those portions of the texture that has been modified.

void  ResetDirtyTile ()
  Resets the dirty region to be empty.
virtual void  AddToDirtyTile (int x, int y)
  Notifies the texture that part of it has changed.
virtual void  AddToDirtyTile (const ImgTile &t)
  Notifies the texture that part of it has changed.
const ImgTile DirtyTile () const
  Returns the dirty rectangle of the texture.

Protected Member Functions

  Texture (void)
  Constructor.

Protected Attributes

ImgTile  m_DirtyTile

Constructor & Destructor Documentation

Texture ( void  ) [protected]

Constructor.

Do not use it directly; Use CreateInstance() instead.

        Texture *myTexture = CreateInstance<Texture>();

Member Function Documentation

virtual void Create ( unsigned int  iWidth,
unsigned int  iHeight,
unsigned int  iChannelCount,
enum Image::Format  eFormat,
const Color cColor 
) [virtual]

Create/allocate the content of the texture.

Parameters:
[in] iWidth The width
[in] iHeight The height
[in] iChannelCount The number of channels (for example, RGBA would be 4)
[in] eFormat The image format (see the Image class for details)
[in] cColor The initial color that the texture should be set to
virtual void Create ( unsigned int  iWidth,
unsigned int  iHeight,
unsigned int  iChannelCount,
enum Image::Format  eFormat 
) [virtual]

Create/allocate the content of the texture.

Parameters:
[in] iWidth The width
[in] iHeight The height
[in] iChannelCount The number of channels (for example, RGBA would be 4)
[in] eFormat The image format (see the Image class for details)
virtual bool CreateFromFile ( const QString &  sFileName ) [virtual]

Create the texture from an image file.

Parameters:
[in] sFileName The name of the image file to be read in
virtual const Image* AsImage ( void  ) [virtual]

Returns the content as an image.

virtual void CopyTo ( Texture cTexture ) const [virtual]

Copy the content of the texture into another one, using the current opengl pipeline settings.

Parameters:
[in] cTexture The texture to be copied to
virtual unsigned int Width ( void  ) const [virtual]

Returns the width of the texture in pixels.

Examples:
SampleViewportFilter/SampleViewportFilter.cpp.
virtual unsigned int Height ( void  ) const [virtual]

Returns the height of the texture in pixels.

Examples:
SampleViewportFilter/SampleViewportFilter.cpp.
virtual unsigned int BitDepth ( void  ) const [virtual]

Returns the bit depth of the texture (per channel)

virtual enum Image::Format Format ( void  ) const [virtual]

Returns the format of the texture.

virtual bool Activate ( void  ) const [virtual]

Binds the texture node.

This call makes the texture active, so that opengl operations will be able to use it. It calls glBindTexture() internally.

virtual bool Deactivate ( void  ) const [virtual]

UnBinds the texture node, but does not restore the previous active texture.

The active opengl texture after this call is undefined.

virtual unsigned int OpenGLName ( void  ) const [virtual]

Returns the opengl name of the texture.

Examples:
SampleViewportFilter/SampleViewportFilter.cpp.
virtual bool SetAsRenderTarget ( void  ) [virtual]

Sets the texture as a render target. Subsequent renderings will render into that texture.

Examples:
SampleViewportFilter/SampleViewportFilter.cpp.
virtual bool RestoreRenderTarget ( void  ) [virtual]
virtual abool* getFilteringPref ( ) [virtual]
virtual void CopyFrom ( Image pImage ) [virtual]

Create the texture content from an image.

Parameters:
[in] pImage the Image to copy the texture from
virtual void ReplaceWith ( Image pImage ) [virtual]

Replace the texture with the content from an image.

Parameters:
[in] pImage the Image to copy the texture from
virtual void CopyTo ( Image pImage,
bool  tiled = true,
const ImgTile region = 0,
ImageDescriptor::MemoryChannelOrder  eOrder = ImageDescriptor::orderRGBA 
) [virtual]

Copy the texture or a region thereof to an image.

If region == 0, it copies the entire texture

Parameters:
[in] pImage A pointer to the image target
[in] tiled Set to true if this is a tiled image
[in] region Specifies a region to copy (see the ImgTile class)
[in] eOrder Specify what order you want the color channels stored
virtual void SetLocation ( unsigned int  iLocation ) [virtual]

Sets the location for the texture pool.

Parameters:
[in] iLocation Location can be one of TexturePool::locationGPU, TexturePool::locationCPU, or TexturePool::locationDisk
virtual unsigned int Location ( void  ) const [virtual]
virtual int64 TotalMemoryUsage ( void  ) const [virtual]

Return the memory usage of all texture instances of the class in bytes.

virtual qint64 GPUMemoryUsageInBytes ( ) const [virtual]

Returns the GPU memory usage in bytes.

virtual void SetLive ( bool  bLive ) [virtual]

For internal use only.

virtual bool IsLive ( void  ) const [virtual]

For internal use only.

virtual bool NewVersion ( ) [virtual]

Caches a copy of the current texture.

Returns true if successful.

This is part of a Texture's built-in undo mechanism. Effectively, the current version of the texture becomes the previous version, and a fresh copy is now the current version. Any 'next' versions are purged.

virtual bool PrevVersion ( ) [virtual]

Makes the previous version of the texture current.

Returns true if successful.

This is part of a Texture's built-in undo mechanism. The current version of the texture becomes the next version, and the previous version becomes the current version.

virtual bool NextVersion ( ) [virtual]

Makes the 'next' version of the texture current.

Returns true if successful.

This is part of a Texture's built-in undo mechanism. The current version of the texture becomes the previous version, and the next version becomes the current version.

virtual int NumVersions ( ) [virtual]

Returns the number of versions of this texture.

Returns 1 for unversioned textures.

virtual bool MergeOldestVersions ( ) [virtual]

Merges the oldest two versions of this texture.

Returns true if successful.

This is used to limit the number of items on the undo queue.

virtual bool PurgeNewerVersions ( ) [virtual]

Purges any versions of this texture after the current one (i.e.

all "next" versions). Returns true if successful.

Creating a new version will implicitly purge newer versions, but if another operation takes place that puts a new item on the undo queue, this should be called to purge newer versions of this texture.

virtual bool PurgeAllButCurrentVersion ( ) [virtual]

Purges all but the current version of this Texture.

Used to flush the undo queue. Returns true if successful.

virtual bool BeginUndoableOperation ( ) [virtual]

Notifies the texture that you are about to start making undoable changes to it (such as a brush stroke).

Returns true if successful.

This method calls NewVersion() internally.

virtual bool EndUndoableOperation ( ) [virtual]

Notifies the texture that you have finished making undoable changes to it (such as a brush stroke).

Returns true if successful.

virtual void SetFiltered ( bool  bFiltered ) [virtual]

Set the texture filtering on this texture.

Parameters:
[in] bFiltered true to turn filtering on, false to turn filtering off.
virtual void SetConvert32To16bitFloat ( bool  bConvert ) [virtual]

Set to true to automatically convert 32 bit floating point textures to 16 bit floating point textures on the gpu.

Parameters:
[in] bConvert true to convert, false to leave 32 bit float textures as is.
virtual void setProxyLevel ( unsigned char  level ) [virtual]

set the proxy level -- 0 == no proxy, 1 == 0.5x, 2 = 0.25x, 3 = 0.125 etc...

virtual unsigned char getProxyLevel ( ) const [virtual]

get the proxy level -- 0 == no proxy, 1 == 0.5x, 2 = 0.25x, 3 = 0.125 etc...

virtual bool IsDirty ( void  ) const [virtual]

Returns if the texture is modified since last load/save.

virtual void SetDirty ( bool  bDirty ) [virtual]

Returns if the texture is modified since last load/save.

void ResetDirtyTile ( ) [inline]

Resets the dirty region to be empty.

Definition at line 857 of file material.h.

        {
            m_DirtyTile = ImgTile(0, 0, 0, 0);       
        }
virtual void AddToDirtyTile ( int  x,
int  y 
) [inline, virtual]

Notifies the texture that part of it has changed.

Call this when you are modifying a texture, to indicate what part has changed.

Parameters:
[in] x The X coordinate of the changed pixel
[in] y The Y coordinate of the changed pixel

Definition at line 866 of file material.h.

        {
            m_DirtyTile.ExpandToInclude(x, y);
        }
virtual void AddToDirtyTile ( const ImgTile t ) [inline, virtual]

Notifies the texture that part of it has changed.

This is used by the undo mechanism so that it only has to save those portions of the image that have been modified. Call this when you are modifying a texture.

Parameters:
[in] t The X coordinate of the changed pixel

Definition at line 879 of file material.h.

        {
            m_DirtyTile.ExpandToInclude(t.x, t.y);
            m_DirtyTile.ExpandToInclude(t.x+t.nx, t.y+t.ny);
        }
const ImgTile& DirtyTile ( ) const [inline]

Returns the dirty rectangle of the texture.

Definition at line 888 of file material.h.

{ return m_DirtyTile; }

Member Data Documentation

ImgTile m_DirtyTile [protected]

Definition at line 839 of file material.h.


The documentation for this class was generated from the following file:

Texture Texture Texture Texture Texture Texture Texture Texture Texture Texture
Texture Texture Texture Texture Texture Texture Texture Texture Texture Texture