This struct holds the change information about a single vertex.
#include <mesh.h>
Public Attributes |
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Vector | m_vPosition |
The position of the vertex before the
change. |
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unsigned int | m_iID |
This variable is used internally. |
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union { | |
tnormalv m_iNormal | |
tnormal m_vNormal [4] | |
}; | |
float | m_fData |
This variable can be used freely to store a
float value for the vertex. |
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unsigned int | m_iVertexIndex |
Index of the vertex. |
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unsigned int | m_iFaceIndex |
Index of a face which uses the vertex.
|
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unsigned int | m_iLayerVertexIndex |
Index of the vertex within the current
sculpt layer. |
The position of the vertex before the change.
unsigned int m_iID |
This variable is used internally.
union { ... } |
float m_fData |
This variable can be used freely to store a float value for the vertex.
unsigned int m_iVertexIndex |
unsigned int m_iFaceIndex |
Index of a face which uses the vertex.
unsigned int m_iLayerVertexIndex |
Index of the vertex within the current sculpt layer.