Character assets

 
 
 

Character asset helps you create a complete map of the structure of your character model and link it to a motion source for animation. The topics in this section include information on working with the Character asset to bring your character models into MotionBuilder and animate them.

Note MotionBuilder also includes a Character asset designed specifically for 3ds Max Bipeds. See Characterizing a 3ds Max biped.

Before animating a model, use the Mapping List in the Character asset to introduce different bones of the skeleton in your model to MotionBuilder. This process is called Character mapping.

The Character asset is in the Asset browser > Templates > Characters folder. You can add a Character asset to the scene to begin creating a map of your character model, or you can use it to automatically map and characterize your character. See Characterizing for more information.

When you add a Character asset to the scene, the Character Settings appear in the Navigator window.

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