If you have a model with bones that are named according to the same naming conventions as the Mapping List, you can automatically map out the character model for MotionBuilder and characterize it. If your model uses different bone naming conventions, you must manually map out the character.
After characterizing your character, you cannot make any changes to the Mapping List. To make changes, you must disable the Characterize option to remove characterization.
To automatically map and characterize a character:
The Character mapping is automatically completed in the Mapping List, and the character is characterized and ready for animation.
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