To add a Character asset to the scene:
- From the Templates > Characters folder in the Asset browser, drag a Character asset into the Viewer window or Scene browser.
NoteIf you drag the Character asset over a model with a skeleton that follows MotionBuilder naming conventions, you can automatically define and characterize your character.
To add a Character asset for 3ds Max Biped to the scene:
- From the Templates > Characters folder in the Asset browser, drag the 3ds Max Biped Template asset over an imported 3ds Max
Biped skeleton and choose Characterize.
The 3ds Max Biped Template asset automatically defines and characterizes your character.
NoteThe 3ds Max Biped Template supports up to 10 neck bones whereas Bipeds created in 3ds Max support up to 25 neck bones.
For information on how you can create your own specialized Biped template, see Customizing the 3ds Max Biped template.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License