The action of activating the defined Character map is called characterizing. When you characterize a model, it is no longer just mesh and a skeleton, MotionBuilder recognizes it as a character that can be animated.
Once you have a characterized character, you can select what type of motion source you want to control it, such as a Control rig, Actor, or other character.
There are two ways to characterize a character: manually and automatically. The way you set up and characterize a character depends on how you named the skeleton bones of your character model.
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