After the character mapping process, linking your character model to a Character asset, you can characterize the model to
            activate it in MotionBuilder and make it ready for animation. 
         
         To characterize a character model:
         
         
            - Complete the character mapping process, manually or automatically. See Character mapping. 
            
- In the Navigator window > Character Settings > Character Definition pane, activate the Characterize option.  
               NoteActivating the Characterize option updates and lock the character definition in the Character Controls window > Definition
                     tab. 
                   
  
                
- A dialog box appears to remind you that your model must be in a stance facing the positive Z-axis. Choose between two types
               of postures for your character (Biped or Quadruped). 
               Once it is characterized, your character is ready to be attached to a motion source. 
                NoteYou can also use the options in the Character Controls window > Definition tab to characterize the character model. See  Define a skeleton for HIK for more information. 
                   
 
If you want to characterize a 3ds Max Biped, see Characterizing a 3ds Max biped. 
         
         
          Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License