The status line (or toolbar) lets you:
- Change the menu set
- Access common functions
- Control the selection mask
- Set various options
- Change the contents of the sidebar
TipBy default, the status line is collapsed. Click the show/hide buttons
to expand hidden sections.
File buttons
These buttons let you start a new scene file, open an existing scene file, or save the current scene file.
Selection mask
The (toolbar) contains several different controls to change the selection mask. The selection mask determines what type of objects
or components you can select.
The selection mode menu lets you select common preset selection masks.
The selection mode buttons let you switch between mode, mode, and mode.
The selection mask buttons let you make specific object/component types selectable or unselectable.
Selection options
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Click the lock to lock the selection so the left mouse button operates the manipulator instead of selecting. Click the lock
again to unlock the selection.
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When you are selecting components in any component mode, object selection is disabled, so that you can stay in component selection
mode; for example, to select multiple components (vertices, faces, and so on). To override this setting, so that clicking
on a non-component part of your object selects the entire object (putting you back in object mode), turn off.
Snapping buttons
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Snaps a vertex (CV or polygonal vertex) or pivot point to a grid corner. If you select before you create a curve, its vertices snap to the grid corners.
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Snaps a vertex (CV or polygonal vertex) or pivot point to a curve or curve on surface.
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Snaps a vertex (CV or polygonal vertex) or pivot point to a point. This can include face centers.
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When enabled, snaps an object (joint, locator) to the center of the selected mesh or NURBS surface.
NoteSnap to Projected Center overrides all other snapping modes.
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Snaps a vertex (CV or polygonal vertex) or pivot point to a view plane.
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Converts the selected surface to a live surface. The name of the live surface displays in the field next to the icon.
Construction buttons
Click the these buttons to open a pop-up menu that lets you select, enable, disable, or list the construction inputs and outputs
for a selected object.
Render buttons
Click these buttons to open the window, perform a normal render, perform an IPR render, or open the render settings window.
Input box
Use the Input box to quickly select, rename, or transform objects and components within the Maya scene without having the
displayed. Click the arrow to the left of the input fields to choose an Input mode; , , or . The default setting is Absolute transform. The Input mode is saved with your user preferences.
Input Mode |
How to use |
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Type numbers in the , , fields to move, scale, or rotate, based on the currently selected transformation tool. The objects or components are transformed
with reference to their original creation position.
You can also enter a single value in one field (for example, X) without affecting the other transformation values.
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Type numbers in the , , fields to move, scale, or rotate based on the currently selected transformation tool. The objects or components are transformed
with reference to their current position.
You can also enter a single value in one field (for example, X) without affecting the other transformation values.
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Edit the name of the currently selected object. When more than one object is selected, Maya increments a number at the end
of the name for each object.
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Type the name of an object to select it. You can use wildcard characters (* and ?) to select multiple objects.
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Sidebar buttons
Click a button to show a sidebar:
- Modeling Toolkit
- Attribute Editor/notes
- Settings for the current tool
- Channel Box/Layer Editor
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