Welcome to What’s New in Autodesk® Maya® 2013.
Maya 2013 delivers new toolsets for dynamic simulation, rendering, and animation; implements an Open data initiative to facilitate
non-linear workflows; and provides solutions to create and maintain open pipelines.
Enhancements to the Maya Nucleus framework, including the addition of a new Maya nHair module, combined with the new open
source AMD Bullet Physics engine, help you create complex and realistic simulations.
With the high-performance and high-quality Viewport 2.0, new features have been added to expand the level of support, so artists
can efficiently evaluate their work in a higher fidelity interactive environment.
Improvements to rigging tools, the ability to match Trax clips, enhancements to the Graph Editor, and a new Heat Map Skinning
method offer an enhanced animation experience.
Additionally, improvements to file referencing workflows and the support of Alembic and Animation Transfer Object Model (ATOM)
file formats make Maya 2013 easier to integrate into open pipelines.
Watch the Maya 2013 Feature Highlights video, and read the sections below for more information about all the new features
in this release.
Watch a video of new features: Maya 2013 New Features.
General
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Alembic files provide artists with a fast workflow for passing complex scene data between various areas of a production pipeline.
The new tools let you save and load scene files as Alembic-based cache files, which provide performance improvements including accelerated
loading of large scenes, faster play back of complex character animations, and real-time play back of geometry data with topology
changes.
In addition, new single-step workflows let you send scene data between Maya and 3ds Max.
See What's New in General.
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Basics
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The new lets you view, modify and create node connections using an editable schematic that displays nodes and the connections between
their attributes. This interactive tool lets you build and edit networks of nodes using a simple click-and-drag method.
You can customize the layout by creating custom views and attribute controls for node types and specific nodes. Customized XML-based templates
are loaded by selecting new options in the menu.
See What's New in Basics.
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File Referencing
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New File reference options in the make it easier to manage your file references outside of the . These options include new menu items and a display option that lets you locate and identify the loaded and unloaded file references in your scene.
Similarly, other new features and options improve a number of file referencing workflows. Now you can edit animation curves
in referenced files, perform referencing operations on multiple references, view the contents of unloaded references in your
scene, and include files associated with unloaded references in the scene archive.
See What's New in File Referencing.
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Modeling
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The now has , and values to allow for greater precision. Other tool improvements include the addition of a background colour for improved readability
and the ability to use Ctrl and Shift to more quickly adjust values.
The new slider in the lets you adjust the amount of pinching that is applied while sculpting.
See What's New in Modeling.
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Animation
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When blending between clips of animation in the , new clip matching manipulators and options let you define an offset to properly align the clips in an animation sequence.
Updated options include clip settings for absolute or relative offsets and settings with simpler and options.
Maya's new ATOM file type gives animators a fast workflow for repurposing existing animation as new characters are created.
The .atom file type and its associated import/export options let you save specific poses or animation sequences, then easily
reload them onto other objects.
In addition, the new lets you directly adjust the timing of key movements in your animations. A new type of timing manipulator is available in
the that lets you shift or warp animation. Similar animation retiming tools are available in other Autodesk applications. Other
changes to the include updates to the menu and toolbar icons.
See What's New in Animation.
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Rigging
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The new binding method uses a heat diffusion technique to distribute weights, and gives you better results than the existing binding
methods.
Updates to the HumanIK character setup tools increase usability and streamline common character setup workflows: a unified
interface lets you perform multiple tasks in a single window; character layouts can be customized to fit specific requirements;
and HumanIK animation is easily retargeted to and from a custom rigged character.
Additionally, new properties and options give you improved control over roll bone behavior and animation rigs.
See What's New in Rigging.
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Dynamics and nDynamics
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The nHair hair generation system is the newest addition to the Nucleus dynamic simulation framework. With the ability to self-collide
and interact with other Nucleus objects, nHair has many advantages over the previous hair system. Improvements include faster
performance with a large number of follicles, better collision accuracy and control, the ability to create nConstraints, and
nCaching for saving and playing back hair simulations.
Maya now includes the MayaBullet physics simulation plug-in. Built from the Bullet physics library, the plug-in lets you
use the Bullet physics engine to create large-scale, highly-realistic dynamic and kinematic simulations. MayaBullet simulations
can include interacting soft body and rigid body objects, as well as constrained collision objects, all contained in a single
dynamic system within Maya.
See What's New in Dynamics and nDynamics.
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Rendering and Render Setup
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New features include support for image planes and animation and rigging features such as HumanIK, joints, motion paths, ghosting
and playblast. New polygons, NURBS and dynamics features have been added. Improvements in tumble and animation performance
of large scenes are also included.
The new Mandelbrot node allows you to texture your model with the Mandelbrot set. You can create a 2D version of this node
(Mandelbrot), a 3D version of this node (Mandelbrot 3D), or shade a fluidShape node using the built-in Mandelbrot texture.
A new simplified workflow lets you automatically bake a substance texture to disk to render it with mental ray for Maya, IPR,
or other 3rd party renderers. Several new substance textures have also been added.
See What's New in Rendering and Render Setup.
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Documentation
Read about improvements to the search function in the Maya Help and the ability to share help topics by email directly from
your web browser.
See What's New in Documentation.
API
You can now easily create a distributable deployment of your plug-in. This way, making changes to the plug-in is simple even
across multiple Maya versions and platforms. Additionally, a new module file syntax allows multiple versions of a plug-in
to be supported.
See What's New in API.