What's New in Animation

 
 
 

Live character streaming

 

The options in the new Live Connection window ( > Edit > Live Connection or File > Send to MotionBuilder > Live Connection) are an extension of the Send to commands that were introduced in Maya 2012. Now you can send your HumanIK defined character to MotionBuilder and establish a live streaming connection.

This new workflow lets you drive your skeleton or Custom rig with motion capture data, so you can pre-visualize your retargeting result before baking the final animation from MotionBuilder into your Maya scene.

Note This feature is only available if Maya is used as part of the Autodesk Entertainment Creation Suites.

Improved import and export with ATOM file format

 

You can now share and reuse animation more efficiently using Maya's ATOM (Animation Transfer Object Model). The .atom file type and its associated import/export options let you save specific poses or animation sequences, then easily reload them onto other objects.

ATOM options let you set precisely which animation to reuse and how you want to import and export it. After exporting, you can import animation based on the character hierarchy, name matching, or using a template file as a filter.

NoteThe .anim file format, animImportExport.mll plug-in, and its related options remain available from the File > Export Selection and File > Export All menu items.

Nonlinear animation improvements

 

Clip matching

When manipulating clips of animation in the Trax Editor, new clip matching tools let you define an offset object to better align the movements in your animation sequence.

See the following topics for new or updated information:

Watch: Clip matching

More easily set relative or absolute clip offsets

Updated clip Offset settings are now included in the Create Clip Options (Animate > Create Clip > ) and in the Trax Editor context-sensitive menu, letting you more easily view and set whether channels have an absolute or relative offset from the previous clip. See also Offset clip channels.

NoteAbsolute is now the default Offset option for new clips and imported clips.

Other updates

The Rotation Blend setting in the Blend Clip Options (Create > Blend > ) has been updated with simpler Euler and Quaternion options. Quaternion is now the default Rotation Blend setting when you create a blend between animation clips. See Trax menu bar for updated information.

Retime animation

 

In the Graph Editor, the Retime Tool lets you directly adjust the timing of key movements in your animations. This tool provides a new type of timing manipulator in the graph view, letting you shift key moments in time, or warp entire sequences to make them occur faster or slower.

For animators working in a pipeline with multiple Autodesk applications, similar animation retiming tools are available in 3ds Max, Softimage, and MotionBuilder.

Refer to the following topics for new or updated information:

Watch: Retime animation

Converting CAT to HumanIK

 

The new Send to commands in Maya and 3ds Max let you convert a CAT bipedal character into a Maya compatible HumanIK character. This direct connection lets you transfer your character structure, definition, and animation from 3ds Max into an FK representation on a HumanIK skeleton in Maya. Any changes or new animation that you create in Maya can be updated on your original CAT character, so you can continue to animate in the context of your 3ds Max scene.

Note This feature is only available if Maya is used as part of the Autodesk Entertainment Creation Suites.

Other Graph Editor updates

 

Stepped Tangent preview mode

The new Stepped Tangent preview playback mode lets you temporarily set all keys to display with Stepped tangents, switching easily from Spline to Stepped and back. Play your animation in this mode to get a quick view of object positions as they hit each keyframe.

To turn the playback mode on and off, right-click the Time Slider and toggle the Enable Stepped Preview option.

NoteThe original tangents are preserved and restored when you turn Enable Stepped Preview off.

See Animation controls menu and Stepped tangents for updated information.

Keyframe and Tangent marking menu updates

The marking menus available for editing keyframes and tangents have been updated to allow manipulation of motion trails, keys, and tangents directly in the scene view. To access the updated marking menus, press + S + , then select the Keys or Tangents menu for more options. For example, the Keys menu contains options to let you copy and paste keys on a motion trail, while the Tangents menu lets you quickly change the tangent type for a selected key.

NoteThe Tangents menu available from + S + replaces the former + S + marking menu.

Camera Sequencer improvements

You can now create an ubercam for camera shots that are keyed with weighted curves. In addition, sequences with gaps between camera shots are now handled correctly. See Create a single camera for all shots in a sequence.

Improved baking options

New options in the Character Controls Bake menu let you bake animation to a HumanIK skeleton, Control rig, or Custom rig. The Bake menu updates dynamically to display options that reflect the current character's state.

New Playblast features

Maya now supports H.264 Quicktime output on Windows 64-bit. In addition, audio and multi-track audio are supported.