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i
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k
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t
v
w
x
- a -
AccessType :
IContainerObject13
Action :
IViewportButton
ActionItemFps :
ActionItem
ActionManagerFps :
IActionManager
ActionMode :
IMenuItem
ActionTableFps :
ActionTable
AnalyzeFunctions :
IAnalyzer
AppFrameColorTheme :
IColorManager
ApplyFlags :
imrShaderClassDesc
AreaType :
imrLightTranslation
AssertResult :
CAssertCB
AutoTangentAlgorithm :
IAutoTangentMan
- b -
BEHAVIOR_TYPE :
BaseBehavior
BitmapTypes :
IDxMaterial2
BPFlag :
ILoad
- c -
CastModeFG :
INodeMentalRayProperties
CIEModel :
IMRPhysicalSkyInterface
clear_modes :
MSZipPackage
CodeVersion :
IHLSLCodeGenerator
,
IHLSLCodeGenerator2
ColorChannel :
IColorCorrectionMgr
ColorSchemeType :
IColorManager
CommandMode :
IIRenderMgr
CompletionCode :
RadiosityEffect
ConstraintType :
IGameConstraint
ControlAlign :
IMetaDataManager
ControlFlags :
DialogResizer
ControllerType :
IAnimLayerControlManager
CoordSystem :
IGameConversionManager
CorrectionMode :
IColorCorrectionMgr
Customization :
IBaseGrip
- d -
DaylightControlType :
IDaylightSystem2
DisplacementMethod :
INodeMentalRayProperties
DisplayStatusOverride :
IContainerPreferences
DisplayStyle :
IImageViewer
DistributionIDs :
LightscapeLight
DistTypes :
LightscapeLight
DofAxis :
Link
DXEffectType :
IDxSceneManager
DXPassType :
IDxSceneManager
DynamicMenuFlags :
DynamicMenu
- e -
EffectSource :
IGameFX
ENodeProperties :
Interface10
EnumIKSpace :
IIKKeyProp
EulerOrder :
IGameControl
EulerType :
RotationValue
EViewportDisplayQuality :
IViewportShadingMgr
EViewportLightFlags :
IViewportShadingMgr
Execute_Commands :
RendParams
ExtParamIDs :
LightscapeLight
- f -
FillMode :
ISimpleMaterial
Filter :
IAnimLayerControlManager
FilterFunctions :
IFilter
,
IFixer
flags :
EditorStyleDef
FPEnums :
IObjXRefManager8
,
IObjXRefRecord
FPFuncIDs :
IObjXRefRecord
FPValueSubtype :
ValueConverter
FuncID :
INodeExposure
,
IRotWindup
,
ISkinPose
- i -
IconColorScale :
IColorManager
IconType :
IColorManager
IGameFXProfile :
IGameFX
IGameFXPropUsage :
IGameFXProperty
IlluminationColorSource :
IMrSkyPortalLight
IntensityType :
LightscapeLight
IteratorContext :
ISceneTraversal
- j -
JointType :
IterJoint
- k -
KnotData :
IGameKnot
KnotType :
IGameKnot
- l -
LifetimeType :
BaseInterface
LightFluxDirection :
IMrSkyPortalLight
LightingSystems :
ILightingUnits
LightSemantics :
IDxMaterial
LightType :
IGameLight
,
imrLightTranslation
LightTypes :
LightscapeLight
LoadFlags :
ILoadSaveAnimation
LoadFromFileFlags :
Interface8
LockedContents :
IContainerObject13
- m -
ManipulateGrips :
EPoly13
,
EPolyMod13
MapFlags :
ILoadSaveAnimation
MapUsage :
ISimpleMaterial
MaxControlType :
IGameControl
MaxShadowType :
LightscapeLight
MaxType :
IGameObject
MeshType :
IRenderMesh
ModType :
IGameModifier
MorphType :
IGameMorpher
MtlDlgMode :
Interface13
- n -
NodeMapType :
ILoadSaveAnimation
NodeRefAction :
IRenderPresetsManager
- o -
ObjectDefinitionType :
ObjectDefinitionChangeNotificationParam
ObjectTypes :
IGameObject
OpCode :
DelayedMatrix3::DelayedOp
OpenFlags :
Editor_Interface
OriginLocation :
IMenuElement
- p -
ParameterBlockID :
LightscapeLight
ParameterIDs :
LightscapeLight
PivotMode :
Interface7
PositionControl :
DialogResizer
PrinterChoice :
PrintManager
ProductHelpLocationType :
IHelpSystem
PROPERTY_ACCESSOR_ID :
INodeMentalRayProperties
PropID :
IKeyProperty
ProxyType :
IContainerObject13
- q -
Quantity :
IToneOperatorExtension
- r -
ReferenceIDs :
LightscapeLight
RendererSpecifier :
IRenderPresetsManager
RenderMode :
RendParams
,
IBitmapProxyManager
RepaintType :
IColorManager
Requirement :
imrShaderTranslation
,
IRendererRequirements
,
IRenderElementRequirements
ResCode :
Interface7
ReshadeRequirements :
IReshading
ReturnVal :
IGeometryChecker
RightClickContext :
IQuadMenuContext
RotationRep :
TMComponentsArg
- s -
SAParentSpace :
IIKChainControl
SaveFlags :
ILoadSaveAnimation
SceneStatePart :
ISceneStateManager
ShaderParameterType :
IParameterTranslator
ShaderSlot :
imrMaterialCustAttrib
ShaderType :
IShaderManager
ShadingModel :
IMaterialViewportShading
ShadowIDs :
LightscapeLight
SkinType :
IGameSkin
SkyModel :
IMRPhysicalSkyInterface
SplineIKParams :
IIKChainControl
SpotlightIDs :
LightscapeLight
state :
IMXSDebugger
SubMtlBaseType :
IParameterTranslator
- t -
tab_changes :
PBAccessor
ThreadType :
ThreadTools
TransformType :
IDxSceneTransformManager
Type :
IBaseGrip
,
XMLAnimTreeEntry
- v -
VertexType :
IGameSkin
VFBClearMode :
imrPreferences
- w -
WindowPosition :
IImageViewer
WorkBenchFunctions :
IWorkBench2
,
IWorkBench
- x -
XRefItemType :
IXRefItem