The different select and manipulate mode grip items that can be toggled on or off. More...
Enumerations |
|
| enum | ManipulateGrips
{ eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow, eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight, eVertexWeight } |
| enum | ManipulateGrips
{ eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow, eLoopShift, eRingShift } |
Functions |
|
| virtual void | SetManipulateGrip (bool on, ManipulateGrips item)=0 |
| Turns the manipulate grip item on or off.
|
|
| virtual bool | GetManipulateGrip (ManipulateGrips item)=0 |
| Get whether or not this manipulator item is
on or not. |
|
The different select and manipulate mode grip items that can be toggled on or off.
enum ManipulateGrips [protected,
inherited] |
| eSoftSelFalloff |
Soft Selection Falloff grip. May be on for all subobject modes. |
| eSoftSelPinch |
Soft Selection Pinch grip. May be on for all subobject modes. |
| eSoftSelBubble |
Soft Selection Bubble grip. May be on for all subobject modes. |
| eSetFlow |
Set Flow grip. Only on in edge subobject mode. |
| eLoopShift |
Loop Shift Selection Falloff grip. Only in edge subobject mode. |
| eRingShift |
Ring Shift Selection Falloff grip. Only in edge subobject mode. |
| eEdgeCrease |
Edge Crease grip. Only in edge subobject mode. |
| eEdgeWeight |
Edge Weight grip. Only in edge subobject mode. |
| eVertexWeight |
Vertex Weight grip. Only in vertex subobject mode. |
enum ManipulateGrips [protected,
inherited] |
{
eSoftSelFalloff = 0,
eSoftSelPinch,
eSoftSelBubble,
eSetFlow,
eLoopShift,
eRingShift
};
| virtual void SetManipulateGrip | ( | bool | on, |
| ManipulateGrips | item | ||
| ) | [protected, pure virtual, inherited] |
Turns the manipulate grip item on or off.
When at least one grip item is on and select and manipulate mode is on a grip will show up for each item that's on.
| [in] | on | - Whether or not the specified item will be turned on or off |
| [in] | item | - Which grip item that will be turned on or off. |
| virtual bool GetManipulateGrip | ( | ManipulateGrips | item | ) | [protected, pure virtual, inherited] |
Get whether or not this manipulator item is on or not.
| [in] | item | - Which grip item we are checking to see if it's on or off. |