Using the Node Bin
 
 
 

The node bin consists of three tabs containing all of the Objects, Surfaces, and Maps that you can add to your scene. The node bin also contains an image proxy, available from any of the three tabs, that displays a proxy of the currently selected media.

From the node bin, you can also swipe down to display a small schematic. You can use the small schematic as a viewing aid instead of using the larger schematic in the image window. The small schematic displays the same view as the schematic. When you move, pan, and frame nodes in the small schematic, the larger schematic is updated as well.

To add a node from the node bin:

  1. Do one of the following:
    • Drag the selected node (or image proxy) from the node bin and place it in the schematic. If the node is an image type node, an axis and an image are created and linked together.
    • Drag the node (or image proxy) from the node bin and place it where you want it in Result view. For example, as you drag a Light node into Result view, it becomes active, so you can see its effect on the scene before placing it exactly where you want.
    • Double-click a node (or image proxy). Depending on the node, it appears next to the last added object, or is attached to a selected node in the schematic. You do not need to be in Schematic view to add a node in this manner.

    The Objects tab contains the following nodes.

    TipClick and drag within the node bin rows to scroll through all available nodes.

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    Select: To add:
    3D Text 3D text. See Changing 3D Text Properties.
    3D Path An spline-based animatable 3D path. See Adding a 3D Path Node.
    Axis An axis. See Accessing the Axis Menu.
    Camera Another camera to the scene. See Adding a Camera.
    Camera FBX An FBX camera to the scene. See Action: FBX Camera.
    Deform A deformation mesh to a selected image or 3D model. See Deforming Models and Surfaces.
    Import A 3D model. See Importing 3D Models.
    Light A light source. See Adding a Light Source.
    Particle Generator A particle generator. See Generating Particles.
    Particle Animator A particle manipulator (referred to as a particle animator in the schematic). See Manipulating Particles.
    Particle Bouncer A particle bouncer. See Bouncing Particles.
    Presets A preset, by opening the Presets file browser. See Using Particle Presets and Using 3D Text Presets.
    Projector A projected clip to the scene. See Projecting Textures.
    Shader (not applicable to Flint) A shader node to control the interaction between surfaces or models and the lights in the scene. See Using the Shader Node.
    Shadow A shadow to the selected surface. See Adding Shadows.
    Source Front A front source node. See Action: Sources.
    Source Matte A matte source node. See Action: Sources.

The Surfaces tab contains the following nodes.

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Select: To add:
Bicubic A surface with four corners joined using bicubic Bezier interpolation. See Adding Surfaces.
Bilinear A surface with four corners joined using linear interpolation. See Adding Surfaces.
DVE Object A DVE Layer Object to emulate the axis and surface structure of DVE clip layers. See Adding a DVE Layer Object.
Extended Bicubic A surface with four corners joined using bicubic Bezier interpolation. You can subdivide Extended Bicubic surfaces to obtain additional tangents. See Warping an Extended Bicubic Surface.
Image An flat image (with axis) to the scene. You can change the surface type of the image. See Changing the Shape of a Surface.
Stereo Object A stereo object to the scene. See Working with the Stereo Scene.

The Maps tab contains the following nodes.

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Select: To add:
Diffuse Map A diffuse node (with axis) to define the diffuse reflection and main colour of a surface or model. See Diffuse Mapping.
Displace Map A displace object and parent axis to the scene. See Displacement Mapping.
Emissive Map (not applicable to Flint) An emissive map (with axis) to simulate a glowing effect. See Emissive Mapping.
Normal Map (not applicable to Flint) A normal object and parent axis to the scene. See Normal Mapping.
Parallax Map (not applicable to Flint) A parallax map (with axis) to the scene. See Parallax Mapping.
Reflection Map A reflection node (with axis) to simulate a mirrored surface in the scene. See Reflection Mapping.
Specular Map (not applicable to Flint) A specular map (with axis) to define the shininess and highlight colour. See Specular Mapping.
Substance Texture (not applicable to Flint) A substance texture preset, by opening the preset browser. See Substance Textures.