Substance Textures
 
 
 
NoteNot applicable to Flint.

Use the Substance Texture node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets. A loaded preset consists of a Substance Texture node, as well as other texture maps and shaders, as needed.

To add a Substance Texture preset:

  1. In the schematic, select the surface or 3D geometry to which you want to apply the Substance Texture.
  2. Do one of the following:
    • Drag the Substance Texture node from the Maps tab of the node bin and place it in the schematic.
    • Double-click the Substance Texture node.

      The file browser appears, pointing to the default location of the presets: usr/discreet/<product home>/substance_presets/TEXTURE

    TipSwitch to Proxies view to see a visual representation of the presets.
  3. Navigate through the subfolders and select the Substance Texture preset you want to load.

    The preset, with applicable maps and shaders, is automatically loaded into Action.