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Chapter 4, Basics
Understanding the Lustre User Interface



The Lustre user interface is divided into four main sections.

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  1. Player display controls
  1. Player
  1. Storyboard
  1. Menu

Image courtesy of Moviworld / UK File & TV Company / Videolab

Most sections display different kinds of information, depending on user preferences and the action being performed.

The Player Top

This section of the user interface is generally used for viewing the currently selected shot in the Storyboard. However, you can also use it to:

The Storyboard Top

Use the Storyboard to select shots, arrange shots, navigate through shots, and isolate certain types of shots. See Navigating through Shots and Storyboard Viewing Options.

Player Display Controls Top

Below the Storyboard, there are controls for:

The Menu Section Top

The menu section in Lustre is organized from left to right. The first column of buttons are the main menus. Clicking a main menu displays its sub-menu buttons in the next column. Clicking a sub-menu displays its functions in the central part of the menu. Menu functionality is addressed by other chapters in this guide.

On the right side of the menu are features that, for the most part, are globally applicable. These features include:

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