Edit Modifiers and Editable Objects
 
 
 

To achieve highly detailed modeling effects, you can directly transform, modify, and align the geometry of objects at a sub-object level, using the Modify panel. The following table shows the different object types and their respective sub-objects.

Object Type Sub-Object Geometry
Mesh Vertex, Edge, Face, Polygon, Element
Poly Vertex, Edge, Border, Polygon, Element
Spline Vertex, Segment, Spline
Patch Surface Vertex, Edge, Patch, Element, Handle
NURBS Curve Curve CV or Point, Curve
NURBS Surface Surface CV or Point, Surface

With the exception of NURBS objects, to gain access to an object's sub-objects, in most cases you must first either convert the object into an editable object, or apply any of various modifiers to the object, such as Edit Mesh/Poly/Spline/Patch or Mesh/Poly/Spline Select. The Select modifiers simply let you specify sub-objects for modification by subsequently applied modifiers. The distinctions between transforming an object into an editable object and applying an Edit modifier to it are as follows:

Method Advantage Disadvantage
Editable object More efficient

Can animate sub-objects

Lose creation parameters
Edit/Select modifier Keep creation parameters Less efficient

Cannot animate sub-objects (except for limited animation with Edit Poly)

To convert a parametric object to an editable object, see any of the following topics:

Editable Mesh Surface

Editable Poly Surface

Editable Spline

Editable Patch Surface

To apply an Edit modifier, see any of the following topics:

Edit Mesh Modifier

Edit Poly Modifier

Edit Spline Modifier

Edit Patch Modifier

To apply a Select modifier, see the following topics:

Mesh Select Modifier

Poly Select Modifier

Spline Select Modifier

Volume Select Modifier

Patch Select Modifier