Modeling Toolkit mesh editing tools

 
 
 

The Mesh Editing Tools let you create and edit polygons. You can quickly switch between the seven tools from within the Modeling Toolkit window.

Bevel Tool

To open the Bevel tool, click the Bevel button in the Modeling Toolkit window.

Lets you chamfer vertices or round the edges of a polygon mesh. See Bevel polygons.

Segments
Specifies the number of segments that are created along the edges of the beveled polygon. The default is 1.
Offset
Specifies the distance between the original edge and the center of the offset face (the size of the bevel). The Offset value is limited to a range between 0 and 1. The default is 0.20.
Width
Specifies how far back from the current position of the vertex the chamfer is created.
NoteThis option is only available when a vertex is selected and the Bevel tool is active.

Bridge Tool

To open the Bridge tool, click the Bridge button in the Modeling Toolkit window.

Lets you create a bridge (additional faces) between two groups of faces on an existing polygon mesh. See Bridge polygon components.

Divisions
Specifies the number of equally spaced segments that are created between the selected faces. The default is 0.
Taper
Controls the shape of the bridged region along its width. The default setting is 1 (no taper).
Twist
Rotates the bridge mesh between the originally selected faces. The default angle is 0.
Offset
Increase the Offset value by one to change the start or end location of the bridged loop of edges to the next vertex in the loop.

Connect Tool

To open the Connect tool, click the Connect button in the Modeling Toolkit window.

Lets you connect vertices and/or edges via other edges. See Connect polygon components.

Slide
Specifies where the edge is inserted on the mesh. When Slide is set to 0.50 (default), edges are inserted in the middle of a face.
Segments
Specifies the number of connected segments that are inserted into the mesh. The default is 1.
Pinch
Specifies the distance between the outer edge(s) and the connected segment(s).

Extrude Tool

To open the Extrude tool, click the Extrude button in the Modeling Toolkit window.

Lets you pull new polygons out from existing faces, edges, or vertices. See Extrude polygon components.

Divisions
Specifies the number of sections along the length of the extrusion.
Local Z
Specifies the distance of the extrusion along the local Z-axis.
Offset
Offsets the edges of the extruded faces.
NoteYou can use this option to create a bevel effect for extrusions.
Keep Faces Together
Specifies whether you want to retain the edge of each individual face or only those faces along the border edges of the selection. See Keep Faces Together.

Multi-Cut Tool

To open the Multi-Cut tool, click the Multi-Cut button in the Modeling Toolkit window.

Lets you split polygons, cut faces, and insert edge loops. See Cut and slice polygons.

Snap %
Specifies the snap interval that is used when you define split points. See Cut a polygon mesh.
Smoothing Angle
Specifies whether or not the inserted edges are automatically softened or hardened when an operation is complete. When Smoothing Angle is set to 180 (default) the inserted edges appear soft. When Smoothing Angle is set to 0, the inserted edges appear hard.

Target Weld Tool

To open the Target Weld tool, click the Target Weld button in the Modeling Toolkit window.

Lets you merge one vertex or edge with another vertex or edge. See Merge polygon components.

Quad Draw Tool

See Quad Draw Tool overview.

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