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 Cleaning Up Render Files

Rendering

Rendering with Burn for Lustre
 
                
               
             
             
            
            Rendering Shots as You
                  Work
          
       
       
       
       
      You
         can render shots as you work on them using a slave rendering machine.
         As you move from shot to shot in the timeline, the previous shot
         is rendered using the Slave Renderer, so your work is not interrupted
         during rendering. If several shots are changed before Lustre has
         had time to render the last one, the changed shots are sent to a
         job queue.
      
      NoteWhen rendering a
            Multi-Layer Timeline, Slave renders the shots that are visible from
            a flattened timeline, or the shots from the active layer in the Multi-Layer
            Timeline, depending on the mode you are working in. For Solo mode,
            see 
                     Multi-Layer Timeline and
            for Mute mode, see 
                     Muted Layers.
         
 
      Files rendered with the
         Slave Renderer are stored in the same directories as those used
         for renders created using the Render Local menu. Directories are
         specified when you first create the project. To view the renders,
         use P (Print) view mode. See 
                  Setting the View Mode.
      
      NoteFor information on
            setting up the Slave Renderer, refer to the Autodesk Lustre Software
               Installation Guide for your platform.
         
      To render shots with the Slave Renderer:
      
      
         - In the init.config file,
            set the IP address for the slave render machine. To render at full
            resolution, enable Renders Full Res in the Network Rendering page
            of the project configuration. See 
                     Network Rendering Settings.
         
- Start Lustre.
         
- Access the Render SlaveRender menu.
            In the Status field,
               the status and IP address of the slave render machine are displayed.
             TipClick Refresh to
                  update the Status field.
                
- Turn on slave rendering. Set the SlaveRender
            On/Off button to On, or press X. 
            The letters BR in the
               upper-left corner of the screen indicate that slave rendering is
               activated. 
             
- In the Render Local menu, specify the
            region to render. See 
                     Specifying the Shots to Render.
         
- When you want to render a shot with the
            Slave Renderer, modify a parameter and then move to the next shot.
         
- To view the render status, display the
            SlaveRender menu.
            The last job sent to
               the Slave Renderer is displayed in the Last Job field. The last
               job sent is also the shot currently being rendered, and its name
               is displayed in the Progress field. The shot's render progress is
               indicated by the Render progress bar.
             TipThe Render progress
                  bar shows the shot's render progress as a percentage and updates
                  every second. You can change the update interval using the Refresh
                  in Seconds slider in the Network Rendering tab of the project configuration.
                  See  Network Rendering Settings.
                
 
- When you have finished, you can turn
            off rendering with the Slave Renderer by setting the SlaveRender
            On/Off button to Off, or pressing X again.
            Any jobs remaining in
               the job queue are cancelled.
             
To play shots rendered by the Slave Renderer:
      
      
         - Navigate to a shot that has been rendered.
         
- Enable P (Print) view mode.
         
- Use the playback controls to play the
            shot.
            NoteIf you have rendered
                  files on the filesystem but Lustre does not “see” them,
                  you can force a refresh by pressing Shift while
                  enabling P in the user interface. The force refresh function is
                  especially useful when background rendering processes are involved.