Definition in file fbcore.h.
#include <kaydaradef.h>
#include <fbsdk/fbcomponent.h>
#include <fbsdk/fbfbx.h>
#include <fbsdk/fbtime.h>
#include <fbsdk/fbdata.h>
#include <fbsdk/fbevaluateinfo.h>
Go to the source code of this file.
Classes |
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class | FBBox | |||
Box class. More... |
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class | FBHandle | |||
FBHandle class. More... |
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class | FBPropertyListHandle | |||
PropertyList: Handle. More... |
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class | FBPropertyListModelTemplate | |||
PropertyList: ModelTemplate. More... |
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class | FBPropertyListModelTemplateBinding | |||
PropertyList: ModelTemplateBinding.
More... |
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class | FBModelTemplate | |||
Model template class. More... |
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class | FBPropertyListDevice | |||
PropertyList: Device More... |
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class | FBDeviceNotifyInfo | |||
Device Input and Output Notification
information structure. More... |
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class | FBDeviceInstrument | |||
Instrument abstraction layer. More... |
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class | FBPropertyListDeviceInstrument | |||
List of instruments. More... |
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class | FBDevice | |||
Base Device class. More... |
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class | FBDeviceGlove | |||
Base Glove class. More... |
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class | FBDeviceGlove::GloveChannel | |||
Base GloveChannel. More... |
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Defines |
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#define | FBSDK_DLL K_DLLIMPORT | |||
Be sure that FBSDK_DLL is defined only once.
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#define | FBBoxDeclare(ClassName, Parent) | |||
Box declaration. |
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#define | FBBoxImplementation(ThisComponent) FBClassImplementation( ThisComponent ) | |||
Box implementation. |
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#define | FBDeviceDeclare(ClassName, Parent) | |||
Device declaration. |
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#define | FBDeviceImplementation(ThisComponent) FBClassImplementation( ThisComponent ) | |||
Device implementation. |
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#define | FBRegisterBox(UniqueNameStr, ClassName, FolderName, Label, Description, IconFilename) | |||
Register a box class. |
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#define | FBRegisterDevice(UniqueNameStr, ClassName, Label, Description, IconFilename) | |||
Register a device class. |
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#define | FBRegisterOnlineDevice(UniqueNameStr, ClassName, Label, Description, IconFilename) | |||
Register an online device class. |
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Typedefs |
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typedef HIObject(* | kFBObjectCreatorFnc )(HIObject pOwner, char *pName, void *pData) | |||
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typedef class K_DLLIMPORT FBPropertyBaseList < HFBAnimationNode > |
FBPropertyBaseListModelTemplateBinding | |||
typedef class FBSDK_DLL FBPropertyBaseList<
HFBAnimationNode > FBPropertyBaseListModelTemplateBinding
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Enumerations |
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enum | FBModelTemplateStyle
{ kFBModelTemplateNone, kFBModelTemplateNull, kFBModelTemplateMarker, kFBModelTemplateRoot, kFBModelTemplateSensor, kFBModelTemplateSkeleton, kFBModelTemplateCamera, kFBModelTemplateGeometry, kFBModelTemplateCameraInterest, kFBModelTemplateLight, kFBModelTemplateOptical } |
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Model template styles When creating model
templates, this parameter will affect the actual model created
(associated with the model template). More... |
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enum | FBDeviceSamplingMode
{ kFBHardwareTimestamp, kFBHardwareFrequency, kFBAutoFrequency, kFBSoftwareTimestamp } |
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Recording types. More... |
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enum | FBCommType
{ kFBCommTypeNone = 0, kFBCommTypeSerial = 1<<0, kFBCommTypeNetworkTCP = 1<<1, kFBCommTypeNetworkUDP = 1<<2, kFBCommTypeSharedMemory = 1<<3, kFBCommTypeSimulator = 1<<4, kFBCommTypeOther = 1<<5 } |
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Communications type. More... |
#define FBBoxDeclare | ( | ClassName, | |||
Parent | ) |
Value:
FBClassDeclare( ClassName,Parent ); \ public: \ ClassName(char * pName):Parent(pName) { FBClassInit; } \ private:
ClassName | Name of box class. | |
Parent | Parent class of ClassName. |
#define FBBoxImplementation | ( | ThisComponent | ) | FBClassImplementation( ThisComponent ) |
#define FBDeviceDeclare | ( | ClassName, | |||
Parent | ) |
Value:
FBClassDeclare( ClassName,Parent ); \ public: \ ClassName(char * pName):Parent(pName) { FBClassInit; } \ private:
ClassName | Name of device class. | |
Parent | Parent class of ClassName. |
#define FBDeviceImplementation | ( | ThisComponent | ) | FBClassImplementation( ThisComponent ) |
#define FBRegisterBox | ( | UniqueNameStr, | |||
ClassName, | |||||
FolderName, | |||||
Label, | |||||
Description, | |||||
IconFilename | ) |
Value:
HIObject RegisterBox##ClassName##Create( HIObject /*pOwner*/,char * pName,void * /*pData*/) \ { \ ClassName *Class = new ClassName(pName); \ Class->mAllocated = true; \ Class->UniqueName = UniqueNameStr; \ if (Class->FBCreate()) { \ return Class->GetHIObject(); \ } else { \ delete Class; \ return NULL; \ } \ } \ \ FBLibraryModule( ClassName ) \ {\ FBRegisterObject(ClassName##R1,"Boxes",UniqueNameStr,Description,RegisterBox##ClassName##Create,true, IconFilename );\ FBRegisterObject(ClassName##R2,"Boxes/Functions/"FolderName,Label,Description,RegisterBox##ClassName##Create,true, IconFilename );\ FBRegisterObject(ClassName##R3,"FbxStorable/Box",UniqueNameStr,Description,RegisterBox##ClassName##Create,true, IconFilename ); \ }
UniqueNameStr | Unique name of class. | |
ClassName | Name of box class. | |
FolderName | Directory structure within the application. | |
Label | Short description. | |
Description | Long description. | |
IconFilename | Name of the file containing the icon. |
#define FBRegisterDevice | ( | UniqueNameStr, | |||
ClassName, | |||||
Label, | |||||
Description, | |||||
IconFilename | ) |
Value:
HIObject RegisterDevice##ClassName##Create( HIObject /*pOwner*/,char * pName,void * /*pData*/) \ { \ ClassName *Class = new ClassName(pName); \ Class->mAllocated = true; \ Class->UniqueName = UniqueNameStr; \ if (Class->FBCreate()) { \ return Class->GetHIObject(); \ } else { \ delete Class; \ return NULL; \ } \ } \ \ FBLibraryModule( ClassName ) \ { \ FBRegisterObject(ClassName##R1,"Boxes/Devices",Label,Description,RegisterDevice##ClassName##Create,true, IconFilename );\ FBRegisterObject(ClassName##R2,"FbxStorable/Device",UniqueNameStr,Description,RegisterDevice##ClassName##Create,true, IconFilename ); \ }
UniqueNameStr | Unique name of class. | |
ClassName | Name of device class. | |
Label | Short description. | |
Description | Long description. | |
IconFilename | Name of the file containing the icon. |
#define FBRegisterOnlineDevice | ( | UniqueNameStr, | |||
ClassName, | |||||
Label, | |||||
Description, | |||||
IconFilename | ) |
Value:
HIObject RegisterDevice##ClassName##Create( HIObject /*pOwner*/,char * pName,void * /*pData*/) \ { \ ClassName *Class = new ClassName(pName); \ Class->mAllocated = true; \ Class->UniqueName = UniqueNameStr; \ if (Class->FBCreate()) { \ return Class->GetHIObject(); \ } else { \ delete Class; \ return NULL; \ } \ } \ \ FBLibraryModule( ClassName ) \ { \ if( FBGetLicense() >= kFBLicenseOnline ) \ { \ FBRegisterObject(ClassName##R1,"Boxes/Devices",Label,Description,RegisterDevice##ClassName##Create, true, IconFilename );\ FBRegisterObject(ClassName##R2,"FbxStorable/Device",UniqueNameStr,Description,RegisterDevice##ClassName##Create, true, IconFilename ); \ } \ }
UniqueNameStr | Unique name of class. | |
ClassName | Name of device class. | |
Label | Short description. | |
Description | Long description. | |
IconFilename | Name of the file containing the icon. |
#define FBSDK_DLL K_DLLIMPORT |
typedef class K_DLLIMPORT FBPropertyBaseList< HFBAnimationNode > FBPropertyBaseListModelTemplateBinding |
typedef class FBSDK_DLL FBPropertyBaseList< HFBAnimationNode > FBPropertyBaseListModelTemplateBinding
enum FBCommType |
Communications type.
Different base types of communications. There is always the 'other' type in order to use another type of communication.
enum FBDeviceSamplingMode |
Recording types.
The different values for this will control the way the keys are added when the device is being recorded. There are four different types of recording keys for devices:
enum FBModelTemplateStyle |
Model template styles When creating model templates, this parameter will affect the actual model created (associated with the model template).