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Home: Autodesk Maya Online Help
Example workflow for rigid skinning
Rigid skinning
Edit joint cluster channels and attributes
User Guide
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Rigging
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Character Setup
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Skinning
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Rigid skinning
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Edit rigid skinning
The following topics describe methods for editing rigid skin.
Topics in this section
Edit joint cluster channels and attributes
Edit rigid skin point weights
Edit rigid skin membership
Paint rigid skin point set membership
Detach rigid skin
Detach and reattach to skeletons
Detach and reattach to selected joints
Copy joint lattice flexors
Edit joint lattice flexor channels
Copy bone lattice flexors
Edit bone lattice flexor channels
Reassign bone lattice flexor joints
Edit sculpt flexor channels
Edit with joint cluster flexor manipulators