After
you have bound skin, you might decide that you want to modify the skeleton,
change the bind pose, or do some further modeling on the skin. To do
these things you must first detach the skin from the skeleton, then
bind the skin again.
Detaching skin does not
preserve the rigid skin point sets and the rigid skin point weights.
If you want to preserve the rigid skin point sets, see
Detach and reattach to skeletons and
Detach and reattach to selected joints.
To detach skin
- Select the skin object(s) you want to
detach.
- Select
Skin > Detach Skin > .
The Detach
Skin Options window displays.
- Set the options as required. You can
also do the following:
- Select Edit > Save Settings to
save the detach options without detaching skin.
- Select Edit > Reset Settings to
reset to default detach skin options.
- Do
one of the following:
- Click Detach to
detach the skin and close the Detach Skin Options.
- Click Apply to
detach the skin and leave the Detach Skin Options window open.
- Click Close to
close the Detach Skin Options without
detaching the skin.