Channels are the keyable attributes
displayed in the Channel Box. The Channel
Box provides a convenient way to edit joint cluster channels.
To edit Rigid channels with the Channel
Box
- Select a joint cluster node (default
name: jointnClustern).
- Do the following to edit the channels:
- Click the name of the channel you want
to edit.
- In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To edit attributes with the Attribute
Editor
- Select a skin cluster node (default name:
jointClustern).
- Open the Attribute Editor by
selecting
Window > Attribute Editor (default shortcut: +a).
- Set the attributes.