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The Solid Fractal texture represents a three-dimensional
random function with a particular frequency distribution (a
fractal) and can be used to create many different types of effects.
In fact, many of the other procedural textures are based on fractal
mathematics.
Aside from the attributes listed here, Solid Fractal inherits many
other attributes from its parent, Texture3d. In the table below, important
attributes have their names shown in bold in the Description
column.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
solidFractal |
texture3d |
texture/3d |
kSolidFractal |
kBase
kNamedObject
kDependencyNode
kTexture3d
kSolidFractal |
Related nodes
layeredTexture, envCube, envSphere,
envSky, envBall, envChrome,
bump3d, uvChooser, bump2d,
texture2d, ramp, file, cloth, water, stencil, checker,
fractal, bulge,
grid, mountain,
texture3d, projection, cloud,
granite, crater, leather,
stucco, brownian, marble,
wood, rock,
snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (25)
amplitude, animated, bias,
depth, depthMax, depthMin,
frequencyRatio, inflection, ratio,
refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, ripples, ripplesX,
ripplesY, ripplesZ, threshold, time,
timeRatio, xPixelAngle
Long name (short name) |
Type |
Default |
Flags |
|
xPixelAngle
(xpa ) |
float |
0.002053 |
|
|
refPointObj
(rpo ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointObjX
(rox ) |
float |
0.0 |
|
|
|
refPointObjY
(roy ) |
float |
0.0 |
|
|
|
refPointObjZ
(roz ) |
float |
0.0 |
|
|
|
refPointCamera
(rpc ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointCameraX
(rcx ) |
float |
0.0 |
|
|
|
refPointCameraY
(rcy ) |
float |
0.0 |
|
|
|
refPointCameraZ
(rcz ) |
float |
0.0 |
|
|
|
amplitude
(a ) |
float |
1.0 |
|
|
ratio
(ra ) |
float |
0.707 |
|
|
threshold
(th ) |
float |
0.0 |
|
|
ripples
(r ) |
float3 |
1.0, 1.0, 1.0 |
|
|
|
|
|
depth
(d ) |
float2 |
0.0, 8.0 |
|
|
|
|
frequencyRatio
(fr ) |
float |
2.0 |
|
|
bias
(bs ) |
float |
0.0 |
|
|
inflection
(in ) |
bool |
false |
|
|
animated
(an ) |
bool |
false |
|
|
timeRatio
(tr ) |
float |
2.0 |
|
|
time
(ti ) |
float |
0.0 |
|