Go to: Related nodes. Attributes.
The Layered Texture node can be used to layer multiple textures
one on top of another to produce a single result texture.
There are also a number of different blend modes which you can use
to specify exactly how each layer is to be composited with the
layers beneath it. To use the layered texture node, connect the
outColor and/or outAlpha attributes of the various layers to the
inputs[x].color and inputs[x].alpha attributes of the layered
texture node respectively.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
layeredTexture |
dependNode
|
texture/other |
kLayeredTexture |
kBase
kNamedObject
kDependencyNode
kLayeredTexture |
Related nodes
envCube, envSphere, envSky,
envBall, envChrome, bump3d,
uvChooser, bump2d, texture2d,
ramp, file,
cloth, water,
stencil, checker, fractal,
bulge, grid,
mountain, texture3d, projection, cloud,
granite, crater, leather,
stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (22)
alpha, alphaIsLuminance, blendMode, color,
colorB, colorG,
colorR, hardwareColor, hardwareColorB, hardwareColorG, hardwareColorR, inputs, isVisible,
outAlpha, outColor, outColorB, outColorG, outColorR, outTransparency, outTransparencyB, outTransparencyG, outTransparencyR
Long name (short name) |
Type |
Default |
Flags |
|
inputs
(cs ) |
compound |
n/a |
|
|
|
|
|
|
outColor
(oc ) |
float3 |
|
|
|
outColorR
(ocr ) |
float |
0.0 |
|
|
|
outColorG
(ocg ) |
float |
0.0 |
|
|
|
outColorB
(ocb ) |
float |
0.0 |
|
|
|
outAlpha
(oa ) |
float |
0.0 |
|
|
hardwareColor
(hc ) |
float3 |
|
|
|
hardwareColorR
(hcr ) |
float |
0.5 |
|
|
|
hardwareColorG
(hcg ) |
float |
0.5 |
|
|
|
hardwareColorB
(hcb ) |
float |
0.5 |
|
|
|
alphaIsLuminance
(ail ) |
bool |
false |
|
|
outTransparency
(ot ) |
float3 |
0.0, 0.0, 0.0 |
|
|
outTransparencyR
(otr ) |
float |
0.0 |
|
|
|
outTransparencyG
(otg ) |
float |
0.0 |
|
|
|
outTransparencyB
(otb ) |
float |
0.0 |
|
|