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Brownian textures can be used to create rough, bumpy
surfaces. Used as a bump map, it is good for creating effects such
as thickly-painted metal.
This texture gets its name from "Brownian Motion", that is, the
random motion of molecules in a liquid as they bump into one
another. Aside from the attributes listed here, Brownian textures
inherit many other attributes from the parent class Texture3d. In the table below, important
attributes have their names shown in bold in the Description
column.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
brownian |
texture3d |
texture/3d |
kBrownian |
kBase
kNamedObject
kDependencyNode
kTexture3d
kBrownian |
Related nodes
layeredTexture, envCube, envSphere,
envSky, envBall, envChrome,
bump3d, uvChooser, bump2d,
texture2d, ramp, file, cloth, water, stencil, checker,
fractal, bulge,
grid, mountain,
texture3d, projection, cloud,
granite, crater, leather,
stucco, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (20)
increment, lacunarity, normalCamera, normalCameraX, normalCameraY, normalCameraZ, octaves, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, weight3d, weight3dX, weight3dY, weight3dZ, xPixelAngle
Long name (short name) |
Type |
Default |
Flags |
|
xPixelAngle
(xpa ) |
float |
0.002053 |
|
|
normalCamera
(n ) |
float3 |
0.0, 0.0, 1.0 |
|
|
normalCameraX
(nx ) |
float |
0.0 |
|
|
|
normalCameraY
(ny ) |
float |
0.0 |
|
|
|
normalCameraZ
(nz ) |
float |
0.0 |
|
|
|
refPointObj
(rpo ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointObjX
(rox ) |
float |
0.0 |
|
|
|
refPointObjY
(roy ) |
float |
0.0 |
|
|
|
refPointObjZ
(roz ) |
float |
0.0 |
|
|
|
refPointCamera
(rpc ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointCameraX
(rcx ) |
float |
0.0 |
|
|
|
refPointCameraY
(rcy ) |
float |
0.0 |
|
|
|
refPointCameraZ
(rcz ) |
float |
0.0 |
|
|
|
lacunarity
(l ) |
float |
4.0 |
|
|
increment
(ic ) |
float |
0.1 |
|
|
octaves
(oct ) |
float |
3.0 |
|
|
weight3d
(w3 ) |
float3 |
1.0, 1.0, 1.0 |
|
|
weight3dX
(w3x ) |
float |
0.0 |
|
|
|
weight3dY
(w3y ) |
float |
0.0 |
|
|
|
weight3dZ
(w3z ) |
float |
0.0 |
|
|