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This is the 3D placement node. It is nothing but a transform, with some special UI on it. It has to be used by connecting its aWorldMatrixInverse[0] output to the placementMatrix input of a 3D texture.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|---|---|---|---|
place3dTexture | transform |
utility/general/placement/3d | kPlace3dTexture | kBase kNamedObject kDependencyNode kDagNode kTransform kPlace3dTexture |
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture