Go to: Related nodes. Attributes.
Bump2d is a utility node that is useful for doing Bump
Mapping. Its job is to take the output of any 2d texture (usually
the Out Alpha attribute) and convert it to "perturbed normals" that
are used to calculate bump maps.
Usually, the system will create the bump2d node for you when you
specify a bump map texture. The Out Alpha attribute of the texture
is connected to the Bump Value attribute of the Bump2d node, and
the Out Normal attribute of the Bump2d node is connected to the
Normal Camera attribute of a shader node, such as Lambert or Blinn
or Phong.
Checker Bump2d Blinn
--------- ------ -----
Out Alpha ----> Bump Value
Out Normal ----> Normal Camera
You can also "stack" different bump maps on top of one another. To
do this, connect the Out Normal attribute of one bump map to the
Normal Camera attribute of another.
Checker Bump3d Cloth Bump3d Blinn
------- ------ ----- ------ -----
Out Alpha --> Bump Value Out Alpha --> Bump Value
Out Normal ---------------> Normal Camera
Out Normal ----->Normal Camera
Note: If you are bump-mapping a shader that is using
environment maps, then you must connect the Out Normal attribute of
the bump node to the Normal Camera attribute of the Environment
Texture, as well as to the Normal Camera attribute of the shader.
Otherwise, the environment will not be correctly reflected in the
bumpy areas. There is a MEL script to do this for you; after you
have connected the Out Color of the environtment map to the
Reflected Color of the shader, type "cnctBumpProjNormal
shader-name" in the command line, replacing
shader-name with the name of your shader.
Checker Bump2d EnvSphere Blinn
------- ------ --------- -----
Out Alpha --> Bump Value Out Color ------> Reflected Color
Out Normal --> Normal Camera
and --------------------> Normal Camera
You can use the other attributes of the Bump2d node to control the
depth and filtering of the bump map. In the table below, important
attributes have their names listed in bold in the
description column.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
bump2d |
dependNode
|
utility/general/bump |
kBump |
kBase
kNamedObject
kDependencyNode
kBump |
Related nodes
layeredTexture, envCube, envSphere,
envSky, envBall, envChrome,
bump3d, uvChooser, texture2d, ramp,
file, cloth,
water, stencil,
checker, fractal, bulge,
grid, mountain,
texture3d, projection, cloud,
granite, crater, leather,
stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (65)
The following quick index only shows top-level attributes
(too many attributes to show them all): adjustEdges, bumpDepth, bumpFilter, bumpFilterOffset, bumpInterp, bumpValue, infoBits, normalCamera (3), outNormal (3), pointCamera (3), pointObj (3), provide3dInfo, rayOrigin (3), refPointCamera (3), refPointObj (3), tangentUCamera (3), tangentVCamera (3), uvCoord (2), uvFilterSize (2), vertexCameraOne (3), vertexCameraTwo (3), vertexUvOne (2), vertexUvTwo (2), xPixelAngle
Long name (short name) |
Type |
Default |
Flags |
|
pointCamera
(p ) |
float3 |
0.0, 0.0, 0.0 |
|
|
pointCameraX
(px ) |
float |
0.0 |
|
|
|
pointCameraY
(py ) |
float |
0.0 |
|
|
|
pointCameraZ
(pz ) |
float |
0.0 |
|
|
|
pointObj
(po ) |
float3 |
0.0, 0.0, 0.0 |
|
|
pointObjX
(pox ) |
float |
0.0 |
|
|
|
pointObjY
(poy ) |
float |
0.0 |
|
|
|
pointObjZ
(poz ) |
float |
0.0 |
|
|
|
refPointObj
(rpo ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointObjX
(rpox ) |
float |
0.0 |
|
|
|
refPointObjY
(rpoy ) |
float |
0.0 |
|
|
|
refPointObjZ
(rpoz ) |
float |
0.0 |
|
|
|
refPointCamera
(rpc ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointCameraX
(rcx ) |
float |
0.0 |
|
|
|
refPointCameraY
(rcy ) |
float |
0.0 |
|
|
|
refPointCameraZ
(rcz ) |
float |
0.0 |
|
|
|
rayOrigin
(ro ) |
float3 |
0.0, 0.0, 0.0 |
|
|
rayOriginX
(rox ) |
float |
0.0 |
|
|
|
rayOriginY
(roy ) |
float |
0.0 |
|
|
|
rayOriginZ
(roz ) |
float |
0.0 |
|
|
|
xPixelAngle
(xpa ) |
float |
0.002053 |
|
|
uvCoord
(uv ) |
float2 |
0.0, 0.0 |
|
|
|
|
uvFilterSize
(fs ) |
float2 |
0.0, 0.0 |
|
|
uvFilterSizeX
(fsx ) |
float |
0.0 |
|
|
|
uvFilterSizeY
(fsy ) |
float |
0.0 |
|
|
|
infoBits
(ib ) |
integer |
0 |
|
|
normalCamera
(n ) |
float3 |
0.0, 0.0, 1.0 |
|
|
normalCameraX
(nx ) |
float |
0.0 |
|
|
|
normalCameraY
(ny ) |
float |
0.0 |
|
|
|
normalCameraZ
(nz ) |
float |
0.0 |
|
|
|
tangentUCamera
(tu ) |
float3 |
1.0, 0.0, 0.0 |
|
|
tangentUx
(tux ) |
float |
0.0 |
|
|
|
tangentUy
(tuy ) |
float |
0.0 |
|
|
|
tangentUz
(tuz ) |
float |
0.0 |
|
|
|
tangentVCamera
(tv ) |
float3 |
0.0, 1.0, 0.0 |
|
|
tangentVx
(tvx ) |
float |
0.0 |
|
|
|
tangentVy
(tvy ) |
float |
0.0 |
|
|
|
tangentVz
(tvz ) |
float |
0.0 |
|
|
|
adjustEdges
(ae ) |
bool |
false |
|
|
bumpDepth
(bd ) |
float |
1.0 |
|
|
bumpInterp
(bi ) |
enum |
0 |
|
|
bumpFilter
(bf ) |
float |
1.0 |
|
|
bumpFilterOffset
(bfo ) |
float |
0.0 |
|
|
bumpValue
(bv ) |
float |
0.0 |
|
|
provide3dInfo
(p3d ) |
bool |
false |
|
|
outNormal
(o ) |
float3 |
0.0, 0.0, 1.0 |
|
|
outNormalX
(ox ) |
float |
0.0 |
|
|
|
outNormalY
(oy ) |
float |
0.0 |
|
|
|
outNormalZ
(oz ) |
float |
0.0 |
|
|
|
vertexUvOne
(vt1 ) |
float2 |
|
|
|
vertexUvOneU
(t1u ) |
float |
0.0 |
|
|
|
vertexUvOneV
(t1v ) |
float |
0.0 |
|
|
|
vertexUvTwo
(vt2 ) |
float2 |
|
|
|
vertexUvTwoU
(t2u ) |
float |
0.0 |
|
|
|
vertexUvTwoV
(t2v ) |
float |
0.0 |
|
|
|
vertexCameraOne
(vc1 ) |
float3 |
|
|
|
vertexCameraOneX
(c1x ) |
float |
0.0 |
|
|
|
vertexCameraOneY
(c1y ) |
float |
0.0 |
|
|
|
vertexCameraOneZ
(c1z ) |
float |
0.0 |
|
|
|
vertexCameraTwo
(vc2 ) |
float3 |
|
|
|
vertexCameraTwoX
(c2x ) |
float |
0.0 |
|
|
|
vertexCameraTwoY
(c2y ) |
float |
0.0 |
|
|
|
vertexCameraTwoZ
(c2z ) |
float |
0.0 |
|
|