Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Create expression or constraint clips
Create clips and poses
Cut, copy, and paste clips
Create poses
To create a pose
- Select the object or the character set
you want to create a pose for from the scene view or from the Current
Character Set drop-down list.
- Move the current time indicator to the
frame in the Trax timeline or in the Time Slider where the character
pose you want to capture occurs.
- Do one of the following:
The Create Pose Options window
appears. See
Animate > Create Pose.
- Enter a name for the pose in the Name box
and click the Create Pose button.
Maya takes a snapshot
of the character set’s position at the current time and stores it
as a pose in the Unused Poses tab of the Visor.
You can also access this pose from the Outliner.
For information on how to copy a pose from the Outliner or Visor to
the Trax Editor, see the next procedure.
To copy a pose in the Outliner or Visor and
paste it to a character in the Trax Editor
- You copy a pose from the Outliner or Visor to
Trax the same way as you copy a clip from the Outliner or Visor to Trax.
For instructions on how
to copy a pose from the Outliner or Visor to
Trax, see
Use the Visor with Trax and
Use the Outliner with Trax.
To move a character to a pose
- In the Trax toolbar, click the Visor button.
The Visor appears.
See
Visor.
- Select the Character Poses tab.
All the poses present
in the current scene appear.
- -click
the desired pose.
A pop-up menu appears.
- Select Apply Pose from
the pop-up menu.
The character moves to
the pose starting position without you having to change the current
scene time.
To return a character to its actual animation
position from a pose
- Play the animation or click a frame in
the Trax timeline that is different from the pose.