//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #include <maya/MMatrix.h> #include <maya/MPxTransform.h> #include <maya/MPxTransformationMatrix.h> class MDataHandle; class MDGContext; class MPlug; // // Define declarations // #define kRockingTransformNodeID 0x8101B #define kRockingTransformMatrixID 0x8101C #define ReturnOnError(status) \ if (MS::kSuccess != status) { \ return status; \ } // // Class declarations -- matrix and transform // class rockingTransformMatrix : public MPxTransformationMatrix { // A really simple implementation of MPxTransformationMatrix. // The methods include: // - Two accessor methods for getting and setting the // rock // - The virtual asMatrix() method which passes the matrix // back to Maya when the command "xform -q -ws -m" is invoked public: rockingTransformMatrix(); static void *creator(); virtual MMatrix asMatrix() const; virtual MMatrix asMatrix(double percent) const; virtual MMatrix asRotateMatrix() const; // Degrees double getRockInX() const; void setRockInX( double rock ); static MTypeId id; protected: typedef MPxTransformationMatrix ParentClass; // Degrees double rockXValue; }; class rockingTransformNode : public MPxTransform { // A really simple custom transform. public: rockingTransformNode(); rockingTransformNode(MPxTransformationMatrix *); virtual ~rockingTransformNode(); virtual MPxTransformationMatrix *createTransformationMatrix(); virtual void postConstructor(); virtual MStatus validateAndSetValue(const MPlug& plug, const MDataHandle& handle, const MDGContext& context); virtual void resetTransformation (MPxTransformationMatrix *); virtual void resetTransformation (const MMatrix &); // Utility for getting the related rock matrix pointer rockingTransformMatrix *getRockingTransformMatrix(); const char* className(); static void * creator(); static MStatus initialize(); static MTypeId id; protected: // Degrees static MObject aRockInX; double rockXValue; typedef MPxTransform ParentClass; }; class DegreeRadianConverter { public: double degreesToRadians( double degrees ); double radiansToDegrees( double radians ); };
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