To create the revolving
door, you will rotate the right enclosure panel temporarily into
a different position, then you will create a pivot door using snaps
between the hub and the right enclosure panels. You edit the material
on the door, then instance the door to create a wheel of four doors.
- Continue from the previous lesson, or open add_door.max in the \startup folder.
Rotate the right enclosure:
- Select the right
enclosure panels object in the viewport.
- On the main toolbar, click (Select And Rotate), and then
move your mouse over the Transform gizmo tripod in the viewport. When
the Z axis (the horizontal blue circle) is highlighted, click and
drag to rotate the right enclosure panels object
45 degrees about the Z axis until it touches the left
enclosure panels object, as shown below.
As you rotate, you can
see the rotation amount in yellow text in the viewport, just over
the transform gizmo. To get the desired result, it should read (0.00,
0.00, 45.00).
This rotation is temporary,
for the purpose of modeling only.
Create a new layer:
- On the Layers toolbar, click Create New
Layer.
- Turn off Move Selection To New Layer
and name the layer Doors.
- Click OK.
The Doors layer is now
visible in the Layer Properties field on the Layers toolbar.
Create a door:
- Right-click any of the Snap buttons on
the main toolbar, or from the menu bar choose Tools Grids And Snaps Grid And Snap Settings.
3ds Max Design opens the
Grids And Snap Settings dialog.
- On the Snaps panel, click Clear All,
then turn on Vertex, Edge/Segment, and Midpoint. Close the dialog.
NoteEven though you've
changed the snap settings, you still need to turn on snapping.
- Press S to
turn on snapping.
On the main toolbar,
the 3D Snap button highlights.
- On the Create panel, click the
arrow on the drop-down list and choose Doors. On the Object Type
rollout, click Pivot.
On the Create panel,
the Pivot button highlights, and the pivot door Parameters rollouts
appear.
- In the Perspective viewport, move your
cursor over the cylinder in the center.
You can see the blue
snap icon that follows the edges of the cylinder as you move.
- Position your cursor so you are snapping
to the bottom-right edge of the cylinder.
- Drag to the right, away from the cylinder, keeping the
mouse button depressed. Snap to the front of the right enclosure
object. Release the mouse button to set the width of the door.
- Press S to
turn snaps off.
- Without moving the mouse, click to set
the depth of the door, and then move the mouse upward to adjust
the height of the door. Click to set the height.
Adjust the door parameters:
Immediately after clicking
to set the height, make the following parameter adjustments, watching
the effects in the viewport. You can adjust these parameters at
any time in the future using the Modify panel.
- In the Frame group, turn off Create Frame.
The frame disappears
from the door.
- On the Leaf Parameters rollout, increase
the Stiles/Top Rail value to 0' 5.0”.
- Set the Bottom Rail parameter to 1' 6.0".
- Adjust the width of the door so it fits
inside the enclosure. If necessary, adjust the height and depth
as well.
Rotate the enclosure:
- Select the right
enclosure panels object: the one you rotated earlier
in this lesson.
- Rotate the sliced tube back
into place; that is, –45 degrees on the Z axis.
TipIf you prefer, you
can enter the rotation in the coordinate display on the status bar.
- If the pivot door is sticking through
the enclosure after you rotate it, select the pivot door, and on
the Modify panel, reduce its
width so it fits within the space properly.
Add struts to the enclosure:
You'll use a Lattice
modifier to add struts to the enclosure. The glass panels will be
held up by stout uprights that you will create next.
- On the Layers toolbar, choose the Enclosure layer
from the drop-down list.
- On the Layers toolbar, click (Select Objects In Current
Layer).
This selects both enclosure
objects and deselects any other objects.
- On the menu bar, choose Edit Clone.
- Choose Object group Copy, and click OK.
3ds Max Design makes copies
of the two enclosure objects and selects the copies.
- On the menu bar, choose Modifiers Parametric Deformers Lattice.
3ds Max Design applies the
Lattice modifier to the enclosures.
- In the Parameters rollout Geometry group, choose
Struts Only From Edges.
The right and left enclosure
panels now are held up by struts.
- Adjust the Struts parameters so that:
- In the Parameters rollout Struts group, turn on
End Caps.
One of the objects with
the Lattice modifier is named left enclosure panel001,
and the other is named right enclosure panel001. You'll
rename both now.
- Select the right enclosure panel001 object,
then type Struts right in the Name And Color
field. Also rename the left enclosure panel001 object Struts
left.
Next you'll create, apply,
and edit materials for the revolving door.
Save your work:
- Save the scene as my_add_door.max.