You will use the primitive
Tube object with the Slice option to create an enclosure for the
revolving door.
Set up the lesson:
- Continue with your scene from the previous
lesson, or open revolving_door_enclosure.max from
the startup folder.
- Right-click the Perspective viewport
to activate it, and then click (Maximize Viewport Toggle).
This button is at the extreme lower right of the 3ds Max Design window.
Create another layer:
- On the Layers toolbar, click (Create New Layer).
This creates a new layer.
- Name the Layer Enclosure.
The Move Selection To
New Layer setting should be off. If you leave this on, the hub will
be moved from the previous layer to the new layer.
Click OK.
The Enclosure layer is
now visible in the Layer Properties field.
Create the tube:
- On the navigation controls, click (Zoom Extents) to zoom back
so you can see the area around the cylinder.
- On the Create panel Object Type rollout,
click Tube.
The Tube button highlights,
indicating it is active and ready for use.
- Drag out a tube anywhere in the viewport.
The size doesn't matter;
you'll be changing it in a moment.
- In the Parameters rollout on the Create
panel, change Radius 1 to 6' 0.0".
- Change Radius 2 to 5' 11.0"
- Change Height to 7' 0.0".
- If necessary, zoom out so you can see
both the tube and the cylinder.
Align the tube:
Next, you'll center the
tube over the cylinder.
- On the toolbar, click Align.
The tube is already selected,
so you'll align it to the cylinder.
- Click the cylinder in the viewport.
- In the Align Selection (Cylinder01) dialog Align Position (World)
group, turn on X Position, Y Position, and Z Position. Choose Pivot
Point for both Current Object and Target Object. Click OK.
The tube is centered
over the cylinder.
On the Create panel, in the Name
And Color group, rename the Tube object left enclosure panels.
Slice the tube:
- Go to the Modify panel.
- On the Parameters rollout, turn on Slice
On.
- Adjust the Slice From and Slice To values
so you have a half of a tube visible in the viewport, resembling
the illustration. Start with 90.0 and –90.0, and
adjust if necessary. The difference between the two values should
be 180.
- Change Sides to 6. The enclosure will
be created out of flat panels, rather than curved glass.
- Change Height Segments to 1.
Next you'll clone the
tube to create the other side of the enclosure.
Clone the tube:
- On the main toolbar, click (Select And Rotate).
- On the keyboard, press A to turn on Angle Snap.
- Hold down the Shift key
and rotate the left enclosure 180 degrees about the Z axis.
A copy of the tube rotates
into place on the other side of the enclosure.
- When the copy of the tube is in the proper
position, release the mouse button.
3ds Max Design opens the
Clone Options dialog.
- On the dialog, set the Object option
to Copy and name the clone right enclosure panels.
Click OK.
- Adjust the Slice values so the tube resembles
the illustration below. Try setting Slice From = 45 and
Slice To = –45.0.
Depending how you constructed
the initial tube, you might have different values. The difference
between the two should be a multiple of 90.
- Change the Sides value to 3.
You'll do some more work
on the enclosures in a while, but first you'll construct the revolving
door.
Save your work:
- Save the scene as my_enclosure.max.