There will be four doors
revolving around the central hub. You have one door so far, and
you will make three instances of the door to complete the wheel.
Set up the lesson:
- Continue from the previous lesson, or open start_door_clone.max in the \startup folder.
Adjust the door position and rotation:
- Activate the Top viewport.
- Make sure the viewport is set to Wireframe
shading mode.
- Zoom in and select the pivot door.
- If you need to, move the pivot door so it
is centered on the edge of the hub, as illustrated. Rotate the door,
if necessary, so it is square to the hub: Click (Select And Rotate), and
then on the status bar, set the Z coordinate to 0.0 (right-click
the spinner arrows to reset to zero).
- Activate the Perspective viewport by
right-clicking it (the door should still be selected).
Create the cloned doors:
- Right-click the viewport and choose Rotate
from the menu.
This right-click menu
is called the quad menu. You can use it to access tools from the
toolbar and command panel for quicker workflow. You can even customize
it to keep your favorite tools right under your fingertips.
- On the toolbar, click the drop-down arrow
for the Reference Coordinate System (View is the default). Choose
Pick, then click the Cylinder01 object (the hub) in
the viewport.
- On the toolbar, directly next to the
Reference Coordinate system drop-down list, choose (Use Transform Coordinate
Center) from the Use Center flyout.
This allows you to rotate
the pivot door around the cylinder's pivot point, rather than the
door’s own pivot.
- Press A on
the keyboard to turn on (Angle Snap), if it isn’t
on already.
On the toolbar, the Angle
Snap button highlights.
- Hold down the Shift key
and position your cursor over the Z axis in the transform gizmo
in the viewport until the axis turns yellow. Then click and drag
slowly to rotate the door until Z= 90 degrees in
the Coordinate display. Release the mouse button.
Holding down Shift as you transform an object
serves as a quick way to clone the object.
- On the Clone Options dialog, set Number
Of Copies to 3, choose Instance (if necessary),
and click OK.
Now there are four doors
within the enclosure.
Change the hub back into a cylinder:
Save your work:
- Save the scene as my_fourdoor.max.