In
this tutorial, the scene of the Mediterranean villa requires lighting conditions
for early, mid, and late-day illumination.
To accomplish this task,
you will create a Daylight system and customize it to match a specific
location and time. Then you’ll set proper exposure and combine the
Daylight system with Sky Portal objects that channel light into
the interior of the villa. You will fine-tune the late-day illumination by
adjusting the aperture setting.
After completing this
tutorial, you will see how easy it is to use mental ray lighting
options to create realistic daytime lighting conditions.
In this tutorial, you
will learn how to:
- Use a Daylight system to illuminate a
scene based on its geographic location, orientation, and time of
day.
- Use Sky Portal objects to gather skylight
and cast it into the interior of buildings.
- Adjust exposure to suit different times
of the day.
Skill level: Intermediate
Time to complete: 1 hour
Preparation for This Tutorial
- If you have not already downloaded the
tutorial files (MAX scenes and other assets), download them now
and unzip them into a project folder called \Autodesk 3ds Max Design 2011 tutorials. See
Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set
your current project to Autodesk 3ds Max Design 2011 Tutorials.